Pollution

Pollution attracts Biters to your factory. Pollution is represented as an abstract "cloud" visible on the minimap when Extended info is on (default Alt-Key). It is produced by many buildings involved in processing items and spreads outwards at a steady rate.
Biters who find themselves in a polluted area will attempt to reach the source of pollution and destroy it.
Pollution dissipates:
- slowly (0.6 units per tick) at every Chunk (32x32) of map it covers. So the more the pollution spreads, the more is absorbed.
- Trees also absorb some pollution.
- Enemies#Spawners also absorb some pollution, but this will increase Difficulty#In freeplay, by rising the evolutionfactor.
- In Mods it is possible to build in also devices or trees, which reduce pollution.
Modules that list "+x% pollution" increase pollution multiplier, not a flat pollution rate. Final pollution value is (pollution multiplier * energy usage multiplier * base pollution), meaning heavily boosted buildings are likely to account for most of the pollution produced in a factory.