Prototype/Reactor

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Revision as of 14:55, 24 March 2022 by Bilka (talk | contribs) (neighbour_bonus can be negative (leads to funky behaviour, but it is possible and applied), scale_energy_usage has to be "true" for the scaling behaviour)
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Template:Prototype parent A reactor.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

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Template:Prototype property The energy output as heat.

Template:Prototype property May not be a heat energy source.

The input energy source, in vanilla it is a burner energy source.

Template:Prototype property How much energy this reactor can consume (from the input energy source) and then output as heat.

Optional properties

Template:Prototype property If defined, number of variations must be at least equal to count of connections defined in heat_buffer. Each variation represents connected heat buffer connection of corresponding index.

Template:Prototype property If defined, number of variations must be at least equal to count of connections defined in heat_buffer. Each variation represents unconnected heat buffer connection of corresponding index.

Template:Prototype property If defined, number of variations must be at least equal to count of connections defined in heat_buffer. When reactor is heated, corresponding variations are drawn over connection_patches_connected.

Template:Prototype property If defined, number of variations must be at least equal to count of connections defined in heat_buffer. When reactor is heated, corresponding variations are drawn over connection_patches_disconnected.

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Template:Prototype property The action is triggered when the reactor dies (is destroyed) at over 90% of max temperature.

Template:Prototype property

Template:Prototype property When this is true, the reactor will stop consuming fuel/energy when the temperature has reached the maximum.

Template:Prototype property Whether the reactor should use fuel_glow_color from the fuel item prototype as light color and tint for working_light_picture.[1]

Template:Prototype property When use_fuel_glow_color is true, this is the color used as working_light_picture tint for fuels that don't have glow color defined.