Types/Resistances
Basics
Resistances to certain types of attacks from enemy, and physical damage. See Damage.
Mandatory properties
type
Type: Types/string
Specification of the type. Name of a Prototype/DamageType.
Optional properties
decrease
Type: Types/float
Default: 0
The flat resistance to the given damage type. (Higher is better)
percent
Type: Types/float
Default: 0
The percentage resistance to the given damage type. (Higher is better)
Example
resistances =
{
{
type = "physical",
decrease = 6,
percent = 30
},
{
type = "explosion",
decrease = 20,
percent = 30
},
{
type = "acid",
decrease = 3,
percent = 30
},
{
type = "fire",
decrease = 0,
percent = 30
}
}