Prototype/Tutorial

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Revision as of 18:42, 6 August 2019 by Bilka (talk | contribs) (Converted to SMW format)
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Template:Prototype parent The definition of the tutorial as shown in the tutorial selection in-game. The actual tutorial code is defined in the tutorials folder, in the folder that has the name of the scenario property.

Template:Prototype TOC

Mandatory properties

Inherits all properties from PrototypeBase.

Template:Prototype property

Template:Prototype property Name of the folder for this tutorial in the tutorials folder.

Template:Prototype property Table with the following properties:

  • type - string - Mandatory. - One of "research-technology", "build-entity", "craft-item" and "manual-transfer".
  • technology - string - Read if type is "research-technology". - Name of the technology that triggers this tutorial when it is researched.
  • entity - string - Read if type is "build-entity". - Name of the entity that triggers this tutorial when it is built.
  • item - string - Read if type is "craft-item". - Name of the item that triggers this tutorial when it is crafted.
  • count - uint32 - Read if type is "manual-transfer". - Amount of times manual item transfer has to be done to trigger this tutorial.

Optional properties

Template:Prototype property Names of the tutorials this one depends on. If those are not unlocked yet, the tutorial will show in a different color in the tutorial gui.

Template:Prototype property Items that are related to this tutorial, are shown below the tutorial icon in the tutorial list. Max number of related_items is 9.

Example

{
    type = "tutorial",
    name = "trains-basics",
    scenario = "trains-basics",
    order = "d[trains]-a[basic-train]",
    technology = "railway",
    icon = "__base__/graphics/technology/railway.png",
    icon_size = 128,
    related_items = {"rail", "locomotive"}
  },