Types/SpriteFlags
Revision as of 12:30, 23 May 2019 by Lovely santa (talk | contribs) (Updated SpriteFlags; Added new flags as game state v0.17.42; Updated layout and added example as is with Types/EntityPrototypeFlags)
Array (Types/table) of strings. The possible strings are listed below.
"none"
When no flags, or when an invalid flag (such as "compressed") is set.
"no-crop"
The sprite won't be automatically cropped.
"not-compressed"
"always-compressed"
"mipmap"
"linear-minification"
"linear-magnification"
"linear-mip-level"
"alpha-mask"
"no-scale"
"mask"
"icon"
When this flag is set, it will automaticaly set these flags:
- "no-crop"
- "not-compressed"
- "mipmap"
- "linear-minification"
- "linear-magnification"
- "linear-mip-level"
- "no-scale"
"light"
"terrain"
"shadow"
"smoke"
"decal"
"low-object"
"trilinear-filtering"
Example
flags = {"icon", "no-crop"}