Prototype/ProduceAchievement
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Basics
Prototype type: produce-achievement
This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items. This is an extension of Prototype/Achievement.
Mandatory properties
item_product
Type: Types/string
This will tell the achievement what the player needs to craft, to get the achievement.
item_produce = "pistol",
amount
Type: Types/MaterialAmountType
This will set the amount of items needed to craft, for the player to complete the achievement.
amount = 100,
limited_to_one_game
Type: Types/bool
If this is false, the player carries over their statistics from this achievement through all their saves.