Damage
伤害类型
伤害类型 | 武器 |
---|---|
物理伤害 | 手枪 冲锋枪 (普通弹匣/穿甲弹匣), shotgun|霰弹枪 (普通霰弹/穿刺霰弹), 小中大食人虫, 斧头 (铁斧/钢斧), 碰撞 (of 火车/车) |
火焰伤害 | 喷火器 |
腐蚀伤害 | 沙虫炮塔 |
毒性伤害 | 剧毒手雷 |
爆炸伤害 | 制式火箭, 爆炸火箭 |
激光伤害 | 激光炮塔, 掩护机器人/进攻机器人, 个人激光防御模块 |
Resistance
Resistance has two aspects:
Percentual resistance
Is applied first and will just reduce the damage by the specified amount of percent
Decrease resistance
It decreases the damage by specified number as long as the result damage wouldn't be less than one. When the result damage would get less than 1, the extra resistance is used as denominator in the fraction of damage that is going to be dealt
Damage | Resistance | Result damage |
---|---|---|
5 | 0 | 5 |
5 | 1 | 4 |
5 | 2 | 3 |
5 | 3 | 2 |
5 | 4 | 1 |
5 | 5 | 1/2 |
5 | 6 | 1/3 |
5 | 7 | 1/4 |
5 | 8 | 1/5 |
... | ... | ... |