Splitters
Overview
belt-type | factor speed | speed (tiles/sec) |
---|---|---|
Basic splitter | 1 | 1.875 |
Fast splitter | 2 | 3.75 |
Express splitter | 3 | 5.625 |
Related
See also
- Inserters
- Storages
- Transport Belts/Physics to dig deeper.
Behavior
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.
- splitters have two input-belt-sides and two output-belt-sides on which you can connect any belt or underground belt
- splitters don't shuffle the lanes on the belts; items on the left input belt lane don't change the side to the right lane (and vice versa).
- Splitting
- if two output-belts are connected, then every input-item is put alternated on one of the two output-belts. Or in other words: it is guaranteed, that the inputed items are output in a ratio of 50% on each belt.
- if one of the output belt lanes are full, then it tries to output on the other output belt. This is useful to fill belts.
- Joining
- splitters can be used to join two belts into one. This has a much higher throughput than only side-inserting.
- as with splitting, the belt lanes aren't mixed up.
- Use faster splitter if you want to feed into a faster belt, because otherwise your splitter is the bottleneck!
Special behavior
- Splitters/Priority: when both input belts are at full capacity, then the splitter prefers the left input, or in other words: the right input is only taken to fill gaps in the left input. This can be used to priorize an item-source, for example a storage.
- Splitters/When is a faster splitter needed?: a basic splitter can keep up with the input of one fast belt, if the two output belts are connected and empty.
Other Usages
- Splitters/Ratios: Use splitter to achive special ratios on the outputs
- Splitters/Cascading: Use Cascading to fill storages only, when not needed otherwise
- Splitters/Belt Lane: use the two lanes of a belt.
- Splitters/Joining: more explained or instead of Transport Belt/Side-insert
When you feed a belt from the side, the throughput is limited. With v0.7 this has been improved much, but it is also simply the fact, that you feed only one side of a belt.
- Splitters/Wormhole Trick: items disappears on input side and dive up on output side, "jumping" over half a tile, which is when stacked up in a line of splitters like a wormhole. (Completely untested, just waked up and known that it must be like that - ssilk)
- Splitters/Constructions: Examples of using.