User:Thrawcheld/Scrap yields: Difference between revisions

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Yields per 1000 scrap: observations, and more detail about iron and steel plates and green circuits
Line 50: Line 50:
| {{imagelink|Concrete}}              ||  60 ||  60 ||    ||    ||    ||    ||      ||        ||    ||      ||  ||
| {{imagelink|Concrete}}              ||  60 ||  60 ||    ||    ||    ||    ||      ||        ||    ||      ||  ||
* refined concrete
* refined concrete
** rail ramps and supports
** electromagnetic plants
** paving
* rocket silo
* rocket silo
* paving
* paving
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| {{imagelink|Electronic circuit}}    ||          || 120          ||    ||    ||    ||    ||  0.5 ||  0.5  ||  5 ||  5.25 ||  || many useful items, notably:
| {{imagelink|Electronic circuit}}    ||          || 120          ||    ||    ||    ||    ||  0.5 ||  0.5  ||  5 ||  5.25 ||  || many useful items, notably:
* supercapacitor
* supercapacitor
* logistic chests
* combinators
* assembling machines
* beacons
* inserters
* chemical plants
* construction robots
* level 1 modules
* electric engines
* splitters
* flying robot frame
* locomotive
* programmable speaker
* signals
* repair pack
* lamp
* train stop
|-
|-
| {{imagelink|Holmium ore}}          ||  10 ||  10||    ||    ||    ||    ||      ||        ||    ||      ||  ||
| {{imagelink|Holmium ore}}          ||  10 ||  10||    ||    ||    ||    ||      ||        ||    ||      ||  ||
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| {{imagelink|Iron ore}}              ||    ||   1.5  ||    || 1.5 ||    ||    ||      ||        ||    ||      ||  || nothing
| {{imagelink|Iron ore}}              ||    ||   1.5  ||    || 1.5 ||    ||    ||      ||        ||    ||      ||  || nothing
|-
|-
| {{imagelink|Iron plate}}            ||    || 140    || 100 ||    || 10 ||    ||      ||  3.75  ||    || 26.25 ||  || many things, in particular:
| {{imagelink|Iron plate}}            ||    || 140    || 100 ||    || 10 ||    ||      ||  3.75  ||    || 26.25 ||  ||
* accumulator
* accumulator
* assembling machine 1
* cargo wagon
* inserters
* iron stick
** rail
** refined concrete
** train stop
** power poles
** programmable speaker
* pipes
* programmable speaker
* signals and train stop
* lamp
* yellow belts
* storage tank
* sulfuric acid
|-
|-
| {{imagelink|Low density structure}} ||  10 ||  10    ||    ||    ||    ||    ||      ||        ||    ||      ||  ||
| {{imagelink|Low density structure}} ||  10 ||  10    ||    ||    ||    ||    ||      ||        ||    ||      ||  ||
* power armor mk2
* power armor mk2
** mech armor
** mech armor
* some armour modules
* rocket part
* rocket part
|-
|-
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* fuelling trains
* fuelling trains
|-
|-
| {{imagelink|Steel plate}}          ||  40 ||  45    ||    ||    ||    ||    ||      ||        ||    ||      ||  5 || many things, notably:
| {{imagelink|Steel plate}}          ||  40 ||  45    ||    ||    ||    ||    ||      ||        ||    ||      ||  5 ||
* assembling machines
* empty barrel
* some armor modules
* beacon
* beacon
* power poles and substation
* locomotive and wagons
* chemical plant
* engine
* flying robot frame
* flying robot frame
* power armor mk2 (used in mech armor)
* pump
* rail, rail ramp and rail support
* rail, rail ramp, rail support, and train stop
* refined concrete
* refined concrete
* roboport
* roboport
* rocket silo
* rocket silo
* chests
* storage tank
* recycler
* recycler
* electromagnetic plant
* electromagnetic plant
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* paving
* paving
|}
|}
=== Observations ===
* Most green circuits come from recycling blue circuits, not red circuits.
* The number of units of water you can get out of scrap (without productivity) is about equal to the quantity of scrap. The amount of solid fuel you get is about 14 times less. If you wanted to use steam power for some reason, saturating one normal quality heat exchanger with a heating tower would therefore take 10.3 scrap per second, consuming 0.833.. solid fuel per second, a ratio of about 12:1. You can therefore get 100% efficiency out of heating towers while consuming all the solid fuel you get from scrap, but then you can't do cracking or make refined concrete.
* Iron ore is almost useless. The only thing you can do with it is smelt it for more iron plates (and you might as well burn solid fuel to do so), but you will probably get enough of those anyway from recycling gears. There's no point exporting it since it's equally available everywhere else. You might as well void it with a pair of recyclers.
* The only useful things that consume copper plates are superconductors, batteries, copper cables, and LDS. Other than superconductors, batteries seem like the most likely shortfall. Crafting more LDS would likely result in a large surplus of plastic (red circuits recycle to about equal amounts of copper and plastic, but LDS uses four times as much copper). You might also make red science on Fulgora.
* Superconductors are also the only thing you are likely to make in bulk that consumes plastic... unless you need more red circuits than you can get from scrap, which implies you're getting all your plastic from LDS and have a large surplus of copper. You will likely have a surplus of plastic, which could usefully be exported, probably to Vulcanus which is the planet that has the most trouble making it.
* You will probably get more solid fuel than you can use. It's certainly not worth making it from the oil sands.


== Processed scrap in terms of stacks ==
== Processed scrap in terms of stacks ==

Revision as of 02:02, 26 January 2025

Yields per 1000 scrap

The following table lists the expected yield (rows) per 1000 scrap, if all possible recycling steps that could yield that item are performed.

  • Direct yields are those obtained by recycling in only one step.
  • Full process yields are those obtained by further recycling the direct products, assuming the maximum possible amount is recycled. Only items that have at least one recyclable yield have this column.

Full process yields will not usually be obtained in practice, since some intermediate recyclable items will be consumed instead of recycled. In particular, the yield of electronic circuits, copper plates, copper cables, and plastic is much lower when rockets are being constructed, since rocket construction consumes processing units and low density structures.

The table takes into account that each yield is rolled for independently, including for scrap.

The uses column includes only items that are useful on Fulgora and cannot be obtained directly from scrap.

Recycler yields per 1000 scrap
Yield Input Uses
Scrap
Iron gear wheel
Concrete
Battery
Copper cable
Advanced circuit
Processing unit
Low density structure
Direct Full process Direct Full process Direct Full process
Advanced circuit
 30  40 10 10
  • logistic chests
  • modules
  • beacon
  • express splitter
  • logistic robots
  • roboport
  • selector combinator
  • substation
Battery
 40  40
  • accumulator
  • flying robot frame
  • supercapacitor
Concrete
 60  60
  • refined concrete
    • rail ramps and supports
    • electromagnetic plants
    • paving
  • rocket silo
  • paving
Copper cable
 30  98.75 30 41.25 27.5
  • combinators
  • beacon
  • programmable speaker
  • lamp
  • substation
Copper plate
109.375 10 15 20.625 13.75 50
  • superconductor
Electronic circuit
120  0.5  0.5  5  5.25 many useful items, notably:
  • supercapacitor
  • logistic chests
  • combinators
  • assembling machines
  • beacons
  • inserters
  • chemical plants
  • construction robots
  • level 1 modules
  • electric engines
  • splitters
  • flying robot frame
  • locomotive
  • programmable speaker
  • signals
  • repair pack
  • lamp
  • train stop
Holmium ore
 10  10

holmium solution

  • holmium plate
    • lightning collector
    • supercapacitor
    • electromagnetic science pack
    • Tesla gun
    • Tesla ammo
    • Tesla turret
  • electrolyte
    • electromagnetic plant
    • mech armor
    • supercapacitor
    • superconductor
    • Tesla gun
    • fusion power cell (on Aquilo)
    • lithium (on Aquilo)
  • electromagnetic science pack
Ice
 50  50
  • water
    • refined concrete
    • holmium solution
    • cracking
Iron gear wheel
200 200 many things, none unique to Fulgora
Iron ore
  1.5 1.5 nothing
Iron plate
140 100 10  3.75 26.25
  • accumulator
  • assembling machine 1
  • cargo wagon
  • inserters
  • iron stick
    • rail
    • refined concrete
    • train stop
    • power poles
    • programmable speaker
  • pipes
  • programmable speaker
  • signals and train stop
  • lamp
  • yellow belts
  • storage tank
  • sulfuric acid
Low density structure
 10  10
  • power armor mk2
    • mech armor
  • some armour modules
  • rocket part
Plastic bar
 32.5 15 15  5 12.5
  • superconductor
  • Tesla gun
  • Tesla ammo
Processing unit
 20  20
  • level 2/3 modules
  • electromagnetic plant
  • mech armor
  • power armour mk2 (used in mech armor)
  • recycler
  • rocket part
  • rocket silo
Solid fuel
 70  70 rocket fuel
  • rocket part
  • fuelling trains
Steel plate
 40  45  5
  • assembling machines
  • empty barrel
  • some armor modules
  • beacon
  • power poles and substation
  • locomotive and wagons
  • chemical plant
  • engine
  • flying robot frame
  • pump
  • rail, rail ramp, rail support, and train stop
  • refined concrete
  • roboport
  • rocket silo
  • chests
  • storage tank
  • recycler
  • electromagnetic plant
  • lightning rod and lightning collector
Stone
 40  40
  • foundation
  • rail
  • holmium solution
  • electrolyte
Stone brick
  7.5 7.5
  • lightning rod
  • paving

Observations

  • Most green circuits come from recycling blue circuits, not red circuits.
  • The number of units of water you can get out of scrap (without productivity) is about equal to the quantity of scrap. The amount of solid fuel you get is about 14 times less. If you wanted to use steam power for some reason, saturating one normal quality heat exchanger with a heating tower would therefore take 10.3 scrap per second, consuming 0.833.. solid fuel per second, a ratio of about 12:1. You can therefore get 100% efficiency out of heating towers while consuming all the solid fuel you get from scrap, but then you can't do cracking or make refined concrete.
  • Iron ore is almost useless. The only thing you can do with it is smelt it for more iron plates (and you might as well burn solid fuel to do so), but you will probably get enough of those anyway from recycling gears. There's no point exporting it since it's equally available everywhere else. You might as well void it with a pair of recyclers.
  • The only useful things that consume copper plates are superconductors, batteries, copper cables, and LDS. Other than superconductors, batteries seem like the most likely shortfall. Crafting more LDS would likely result in a large surplus of plastic (red circuits recycle to about equal amounts of copper and plastic, but LDS uses four times as much copper). You might also make red science on Fulgora.
  • Superconductors are also the only thing you are likely to make in bulk that consumes plastic... unless you need more red circuits than you can get from scrap, which implies you're getting all your plastic from LDS and have a large surplus of copper. You will likely have a surplus of plastic, which could usefully be exported, probably to Vulcanus which is the planet that has the most trouble making it.
  • You will probably get more solid fuel than you can use. It's certainly not worth making it from the oil sands.

Processed scrap in terms of stacks

Recycling scrap produces the following numbers of stacks. The table lists expected numbers from 20,000 scrap, which is 400 stacks.

Product Stack size Per 1 scrap Per 20,000 scrap
Quantity Stacks Stacks Quantity
Advanced circuit
200 0.03 0.00015 3 600
Battery
200 0.04 0.0002 4 800
Concrete
100 0.06 0.0006 12 1200
Copper cable
200 0.03 0.00015 3 600
Holmium ore
50 0.01 0.0002 4 200
Ice
50 0.05 0.001 20 1000
Iron gear wheel
100 0.2 0.002 40 4000
Low density structure
50 0.01 0.0002 4 200
Processing unit
100 0.02 0.0002 4 200
Solid fuel
50 0.07 0.0014 28 1400
Steel plate
100 0.04 0.0004 8 800
Stone
50 0.02 0.0004 8 400
Total 0.6 146 12000

The total per 1 scrap is the expected quantity of something, calculated as the sum of expected quantities of the other items (this calculation is valid since they are statistically independent). This is not the same as the probability of getting something, which is 0.468775584950143, calculated as 1 minus the probability of getting nothing, i.e. the product of 1 minus the probability of getting each item. The difference is accounted for by the fact that each craft of the scrap recycling recipe can produce multiple items.

One cargo wagon has 40 slots, so to get 146 slots you need 4 cargo wagons, with 14 left over.

If the holmium ore is converted to holmium solution before being shipped by rail, it will also consume 5% of the ice (as water) and 12.5% of the stone, at 0% productivity bonus. Per 20,000 scrap this translates to a saving of 4 stacks of holmium ore, 1 stack of ice, and 2 stacks of stone, for a total of 139 stacks, while adding a fluid wagon (holmium solution cannot be barrelled).

If the ice is melted and barrelled before being shipped out, it will produce 380 barrels (38 stacks of barrels) of water, while eliminating 20 barrels of ice, and if fresh barrels are used, they consume 380 steel (3.8 rounded up to 4 stacks of steel), thus occupying 14 more stacks than the ice would, for a total of 160 stacks occupied. This exactly fills 4 cargo wagons. Alternatively the water can be put in a fluid wagon, which frees up only the 20 stacks taken up by ice, for a total of 126 stacks; this isn't enough to eliminate the fourth wagon, but processing the holmium as well brings it down to 119 stacks and 3 cargo wagons, for a total of 5 wagons (including 2 fluid wagons).

In any case, most of the time it just won't be possible to ship processed scrap, because scrap islands don't have the space needed for recyclers, sorting, processing and power in addition to drills and the train stop.