Blueprint string format: Difference between revisions
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| Integer | | Integer | ||
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Revision as of 00:09, 29 October 2024
This is a technical description of the blueprint string format, used to share blueprints with other users.
A blueprint string is a JSON representation of the blueprint, compressed with zlib deflate using compression level 9 and then encoded using base64 with a version byte in front of the encoded string. The version byte is currently 0 (for all Factorio versions through 1.1). So to get the JSON representation of a blueprint from a blueprint string, skip the first byte, base64 decode the string, and finally decompress using zlib inflate.
Json representation of a blueprint/blueprint book
The json representation of a blueprint or blueprint book is one large object inside another "wrapping" object, its key inside that object is either blueprint or blueprint-book.
Blueprint book object
Key | Description | Data type |
---|---|---|
item | String, the name of the item that was saved ("blueprint-book" in vanilla). | String |
label | String, the name of the blueprint set by the user. | String |
label_color | The color of the label of this blueprint. Optional. #Color object. | Object |
blueprints | The actual content of the blueprint book, array of objects containing an "index" key and 0-based value and a "blueprint" key with a #Blueprint object as the value. | Array |
active_index | Index of the currently selected blueprint, 0-based. | Integer |
icons | The icons of the blueprint book set by the user, array of #Icon objects. | Array |
description | The description of the blueprint book. Optional. | String |
version | The map version of the map the blueprint was created in, see Version string format. | Integer (long) |
Blueprint object
Key | Description | Data type |
---|---|---|
item | String, the name of the item that was saved ("blueprint" in vanilla). | String |
label | String, the name of the blueprint set by the user. | String |
label_color | The color of the label of this blueprint. Optional. #Color object. | Object |
entities | The actual content of the blueprint, array of #Entity objects. | Array |
tiles | The tiles included in the blueprint, array of #Tile objects. | Array |
icons | The icons of the blueprint set by the user, array of #Icon objects. | Array |
schedules | The schedules for trains in this blueprint, array of #Schedule objects. | Array |
description | The description of the blueprint. Optional. | String |
snap-to-grid | The dimensions of the grid to use for snapping. Optional. #Position object. | Object |
absolute-snapping | Whether the blueprint uses absolute or relative snapping. Optional. | Boolean |
position-relative-to-grid | Offset relative to the global absolute snapping grid. Optional. #Position object. | Object |
version | The map version of the map the blueprint was created in. | Integer (long) |
Icon object
Key | Description | Data type |
---|---|---|
index | Index of the icon, 1-based. | Integer |
signal | The icon that is displayed, #SignalID object. | Object |
SignalID object
Key | Description | Data type |
---|---|---|
name | Name of the signal prototype this signal is set to. | String |
type | Type of the signal. Either "item", "fluid" or "virtual". Note for 2.x: property appears to be optional |
String |
Entity object
Key | Description | Data type |
---|---|---|
entity_number | Index of the entity, 1-based. | Integer |
name | Prototype name of the entity (e.g. "offshore-pump"). | String |
position | #Position object, position of the entity within the blueprint. | Object |
direction | Direction of the entity, uint (optional). Note for 2.x: Direction appears to be double the previous values |
Integer |
orientation | Orientation of cargo wagon or locomotive, value 0 to 1 (optional). | Floating Point |
connections | Circuit connection, object with keys starting from 1, values are #Connection objects (optional). | Object |
neighbours | Copper wire connections, array of entity_numbers (optional). | Array |
control_behavior | #Control behavior object of this entity (optional). | Object |
items | Item requests by this entity, this is what defines the item-request-proxy when the blueprint is placed, optional. #Item request object | Object |
recipe | Name of the recipe prototype this assembling machine is set to, optional, string. | String |
bar | Used by Prototype/Container, optional. The index of the first inaccessible item slot due to limiting with the red "bar". 0-based Types/ItemStackIndex. | Integer |
inventory | Cargo wagon inventory configuration, optional. #Inventory object | Object |
infinity_settings | Used by Prototype/InfinityContainer, optional. #Infinity settings object | Object |
type | Type of the underground belt or loader, optional. Either "input" or "output". | String |
input_priority | Input priority of the splitter, optional. Either "right" or "left", "none" is omitted. | String |
output_priority | Output priority of the splitter, optional. Either "right" or "left", "none" is omitted. | String |
filter | Filter of the splitter, optional. Name of the item prototype the filter is set to, string. | String |
filters | Filters of the filter inserter or loader, optional. Array of #Item filter objects. | Array |
filter_mode | Filter mode of the filter inserter, optional. Either "whitelist" or "blacklist". | String |
override_stack_size | The stack size the inserter is set to, optional. Types/uint8. | Integer |
drop_position | The drop position the inserter is set to, optional. #Position object. | Object |
pickup_position | The pickup position the inserter is set to, optional. #Position object. | Object |
request_filters | Used by Prototype/LogisticContainer, optional. #Logistic filter object. | Array |
request_from_buffers | Boolean. Whether this requester chest can request from buffer chests. | Boolean |
parameters | Used by Programmable speaker, optional. #Speaker parameter object. | Object |
alert_parameters | Used by Programmable speaker, optional. #Speaker alert parameter object | Object |
auto_launch | Used by the rocket silo, optional. Boolean, whether auto launch is enabled. | Boolean |
variation | Used by Prototype/SimpleEntityWithForce or Prototype/SimpleEntityWithOwner, optional. Types/GraphicsVariation | |
color | Color of the Prototype/SimpleEntityWithForce, Prototype/SimpleEntityWithOwner, or train station, optional. #Color object. | Object |
station | The name of the train station, optional. | String |
manual_trains_limit | The manually set train limit of the train station, optional. | Integer |
switch_state | The current state of the power switch, optional. | Boolean |
tags | Dictionary of arbitrary data, optional. Tags. | Object |
Inventory object
Key | Description | Data type |
---|---|---|
filters | Array of #Item filter objects. | Array |
bar | The index of the first inaccessible item slot due to limiting with the red "bar". 0-based, optional. Types/ItemStackIndex. | Integer |
Schedule object
Key | Description | Data type |
---|---|---|
schedule | Array of #Schedule Record objects. | Array |
locomotives | Array of entity numbers of locomotives using this schedule. | Array |
Schedule Record object
Key | Description | Data type |
---|---|---|
station | The name of the stop for this schedule record. | String |
wait_conditions | Array of #Wait Condition objects. | Array |
temporary | Whether this is a temporary schedule record. Optional. | Boolean |
Wait Condition object
Key | Description | Data type |
---|---|---|
type | One of "time", "inactivity", "full", "empty", "item_count", "circuit", "robots_inactive", "fluid_count", "passenger_present", "passenger_not_present". | String |
compare_type | Either "and", or "or". Tells how this condition is to be compared with the preceding conditions in the corresponding wait_conditions array. | String |
ticks | Number of ticks to wait or of inactivity. Only present when type is "time" or "inactivity". Optional. | uint |
condition | CircuitCondition object, only present when type is "item_count", "circuit" or "fluid_count". | Object |
Tile object
Key | Description | Data type |
---|---|---|
name | Prototype name of the tile (e.g. "concrete") | String |
position | #Position object, position of the entity within the blueprint. | Object |
Position object
Key | Description | Data type |
---|---|---|
x | X position within the blueprint, 0 is the center. | Floating point |
y | Y position within the blueprint, 0 is the center. | Floating point |
Connection object
Object containing information about the connections to other entities formed by red or green wires.
Key | Description | Data type |
---|---|---|
1 | First connection point. The default for everything that doesn't have multiple connection points.#Connection point object | Object |
2 | Second connection point. For example, the "output" part of an arithmetic combinator.#Connection point object | Object |
Connection point object
The actual point where a wire is connected to. Contains information about where it is connected to.
Key | Description | Data type |
---|---|---|
red | An array of #Connection data object containing all the connections from this point created by red wire. | Array |
green | An array of #Connection data object containing all the connections from this point created by green wire. | Array |
Connection data object
Information about a single connection between two connection points.
Key | Description | Data type |
---|---|---|
entity_id | ID of the entity this connection is connected with. | Integer |
circuit_id | The circuit connector id of the entity this connection is connected to, see defines.circuit_connector_id. | Integer |
Item request object
1 or more instances of key/value pairs. Key is the name of the item, string. Value is the amount of items to be requested, Types/ItemCountType.
Item filter object
Key | Description | Data type |
---|---|---|
name | Name of the item prototype this filter is set to. | String |
index | Index of the filter, 1-based. | Integer |
Infinity settings object
Key | Description | Data type |
---|---|---|
remove_unfiltered_items | Boolean. Whether the "remove unfiltered items" checkbox is checked. | Boolean |
filters | Filters of the infinity container, optional. Array of #Infinity filter objects. | Array |
Infinity filter object
Key | Description | Data type |
---|---|---|
name | Name of the item prototype the filter is set to, string. | String |
count | Number the filter is set to, Types/ItemCountType. | Integer |
mode | Mode of the filter. Either "at-least", "at-most", or "exactly". | String |
index | Index of the filter, 1-based. | Integer |
Logistic filter object
Key | Description | Data type |
---|---|---|
name | Name of the item prototype this filter is set to. | String |
index | Index of the filter, 1-based. | Integer |
count | Number the filter is set to, Types/ItemCountType. Is 0 for storage chests. | Integer |
Speaker parameter object
Key | Description | Data type |
---|---|---|
playback_volume | Types/double. Volume of the speaker. | Floating point |
playback_globally | Boolean, whether global playback is enabled. | Boolean |
allow_polyphony | Boolean, whether polyphony is allowed. | Boolean |
Speaker alert parameter object
Key | Description | Data type |
---|---|---|
show_alert | Boolean, whether an alert is shown. | Boolean |
show_on_map | Boolean, whether an alert icon is shown on the map. | Boolean |
icon_signal_id | The icon that is displayed with the alert, #SignalID object. | Object |
alert_message | String, message of the alert. | String |
Color object
Key | Description | Data type |
---|---|---|
r | red, number from 0 to 1. | Floating point |
g | green, number from 0 to 1. | Floating point |
b | blue, number from 0 to 1. | Floating point |
a | transparency, number from 0 to 1. | Floating point |
Control behavior object
ALL fields are optional and depend on the type of the entity.
Key | Description | Data type |
---|---|---|
logistic_condition | CircuitCondition | Object |
connect_to_logistic_network | Whether this entity is connected to the logistic network and enables/disables based on logistic_condition. | Boolean |
circuit_close_signal | Whether this rail signal can be closed by circuit_condition. | Boolean |
circuit_read_signal | Whether or not to read the state of this rail/chain signal. | Boolean |
red_output_signal | #SignalID to use if the rail/chain signal is currently red. | Object |
orange_output_signal | #SignalID to use if the rail/chain signal is currently orange. | Object |
green_output_signal | #SignalID to use if the rail/chain signal is currently green. | Object |
blue_output_signal | #SignalID to use if the chain signal is currently blue. | Object |
circuit_condition | CircuitCondition | Object |
circuit_enable_disable | Enable or disable based on circuit_condition. | Boolean |
send_to_train | Send circuit values to the train to use in schedule conditions. | Boolean |
read_from_train | Get the currently stopped trains cargo. | Boolean |
read_stopped_train | Get the currently stopped trains ID. | Boolean |
train_stopped_signal | #SignalID to output the train ID on. | Object |
set_trains_limit | Whether this stations trains limit will be set through circuit values. | Boolean |
trains_limit_signal | #SignalID to use to set the trains limit. | Object |
read_trains_count | Whether to read this stations currently on route trains count. | Boolean |
trains_count_signal | #SignalID to output the on route trains count on. | Object |
read_logistics | Whether this roboport should output the contents of its network. | Boolean |
read_robot_stats | Whether this roboport should output the robot stats of its network. | Boolean |
available_logistic_output_signal | #SignalID to output available logistic robots on. | Object |
total_logistic_output_signal | #SignalID to output the total count of logistic robots on. | Object |
available_construction_output_signal | #SignalID to output available construction robots on. | Object |
total_construction_output_signal | #SignalID to output the total count of construction robots on. | Object |
circuit_open_gate | Whether to limit the gate opening with circuit_condition. | Boolean |
circuit_read_sensor | Whether to send the wall-gate proximity sensor to the circuit network. | Boolean |
output_signal | #SignalID to output the wall-gate sensor / accumulator charge on. | Object |
circuit_read_hand_contents | Whether to read this belts content or inserters hand. | Boolean |
circuit_contents_read_mode | defines.control_behavior.transport_belt.content_read_mode | Integer |
circuit_mode_of_operation | Integer | |
circuit_hand_read_mode | defines.control_behavior.inserter.hand_read_mode | Integer |
circuit_set_stack_size | Whether to set the inserters stack size from a circuit signal. | Boolean |
stack_control_input_signal | #SignalID to use to set the inserters stack size. | Object |
circuit_read_resources | Whether this miner should output its remaining resource amounts to the circuit network. | Boolean |
circuit_resource_read_mode | defines.control_behavior.mining_drill.resource_read_mode | Integer |
is_on | Whether this constant combinator is currently on or off. | Boolean |
filters | Array of ConstantCombinatorParameters. | Array |
arithmetic_conditions | ArithmeticCombinatorParameters | Object |
decider_conditions | DeciderCombinatorParameters | Object |
circuit_parameters | ProgrammableSpeakerCircuitParameters | Object |
use_colors | Whether this lamp should use colors or not. | Boolean |
Example code
On a typical Bash command line, the blueprint can be decoded like so:
echo "$blueprint_string" | cut -c2- | base64 -d | pigz -d
How to decode a string to lua table:
local str="$blueprint_string";
local bp_to_table=function(instr)
--[[version and the body part]]
local version=string.sub(instr,1,1);
local body=string.sub(instr,2);
--[[then decode it]]
local json_str=game.decode_string(body);
--[[then turn it into table]]
local output=game.json_to_table(json_str);
return output;
end
--[[and this could test if it print properly]]
game.print( serpent.block( bp_to_table(str) ) );