Prototype/Module: Difference between revisions

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(Updated styling of prototype doc migration note)
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
{{Prototype parent|Prototype/Item}}
A [[module]].
{{Prototype TOC|module}}
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/Item]].
{{Prototype property|category|[[Types/string|string]]}}
The name of a [[Prototype/ModuleCategory]]. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules of the same category with higher tier modules.
{{Prototype property|tier|[[Types/uint32|uint32]]}}
Tier of the module inside its category. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules with higher tier modules if they have the same category.
{{Prototype property|effect|[[Types/Effect|Effect]]}}
== Optional properties ==
{{Prototype property|requires_beacon_alt_mode|[[Types/bool|bool]]|true|optional=true}}
{{Prototype property|limitation|[[Types/table|table]] of [[Types/string|string]]|optional=true}}
Array of recipe names this module can be used on. If empty, the module can be used on all recipes.
{{Prototype property|limitation_blacklist|[[Types/table|table]] of [[Types/string|string]]|optional=true}}
Array of recipe names this module can '''not''' be used on, implicitly allowing its use on all other recipes. This property has no effect if set to an empty table.
Note that the game converts this into a normal list of limitations internally, so reading [https://lua-api.factorio.com/latest/LuaItemPrototype.html#LuaItemPrototype.limitations LuaItemPrototype.limitations] at runtime will be the product of both ways of defining limitations.
{{Prototype property|limitation_message_key|[[Types/string|string]]|optional=true}}
Mandatory when <code>limitation</code> is present. The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. The locale key will be prefixed with <code>item-limitation.</code> (the "category" of the locale) by the game.
{{Prototype property|art_style|[[Types/string|string]]|optional=true}}
Chooses with what art style the module is shown inside beacons. See [[Types/BeaconModuleVisualizations#art_style]]. Vanilla uses "vanilla" here.
{{Prototype property|beacon_tint|[[Types/table|table]] of [[Types/Color|Color]]|optional=true}}
Format:
<syntaxhighlight lang="lua">beacon_tint = { primary = {r=1,g=1,b=1,a=1}, secondary = {r=1,g=1,b=1,a=1}, tertiary = {r=1,g=1,b=1,a=1}, quaternary = {r=1,g=1,b=1,a=1}}</syntaxhighlight>
Each key/value pair is optional and defaults to no color.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/ModulePrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.