Types/TurretAttackModifierPrototype: Difference between revisions

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(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Extends [[Types/ModifierPrototype]].
== Mandatory properties ==
Inherits all properties from [[Types/ModifierPrototype]].
=== turret_id ===
'''Type''': [[Types/string]]
Prototype name of the [[Prototype/Entity|entity]] that is affected. This also works for non-turrets such as tanks, however, the bonus does not appear in the entity's tooltips.
=== modifier ===
'''Type''': [[Types/double]]
Modification value. This will be added to the current turret attack modifier upon researching.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/TurretAttackModifier.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.