Types/TileTransitionSprite: Difference between revisions

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(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Used by [[Types/TileTransitions]] which is used by [[Prototype/Tile]].
== Mandatory properties ==
=== count ===
'''Type''': [[Types/uint32]]
Frame count.
=== picture ===
'''Type''': [[Types/FileName]]
== Optional properties ==
=== hr_version ===
'''Type''': [[Types/TileTransitionSprite]]
If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite.
=== tall ===
'''Type''': [[Types/bool]]
'''Default''': false
If this is true, the shift of the tile transition sprite is set to {0, 0.5}.
=== scale ===
'''Type''': [[Types/float]]
'''Default''': 1
=== x ===
'''Type''': [[Types/SpriteSizeType]]
'''Default''': 0
Horizontal position of the sprite in the source file in pixels.
=== y ===
'''Type''': [[Types/SpriteSizeType]]
'''Default''': 0
Vertical position of the sprite in the source file in pixels.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/TileTransitionSprite.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.