Types/Sprite4Way: Difference between revisions

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(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
A map of sprites for all 4 directions of the entity, or one [[Types/Sprite]] that is used for all directions.
== Properties ==
=== north ===
'''Type''': [[Types/Sprite]]
Optional. If omitted and neither [[#sheets]] or [[#sheet]] are present, the game will not look for any other directions and instead try to load the whole definition as one [[Types/Sprite]] and apply it to all directions.
=== east ===
'''Type''': [[Types/Sprite]]
=== south ===
'''Type''': [[Types/Sprite]]
=== west ===
'''Type''': [[Types/Sprite]]
=== sheets ===
'''Type''': Array of [[Types/SpriteNWaySheet]]
Optional. If given, this is used instead of any other properties that may be present.
=== sheet ===
'''Type''': [[Types/SpriteNWaySheet]]
Optional. If given, and [[#sheets]] isnt present, this is used instead of any other properties that may be present.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/Sprite4Way.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.