Types/LightDefinition: Difference between revisions

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(Updated styling of prototype doc migration note)
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Either a table with the properties listed below or an [[Types/table|array]] of tables with the below properties. Specifies a light source.
== Mandatory properties ==
=== type ===
'''Type''': [[Types/string]]
'''Default''': "basic"
Either "basic" or "oriented". If the type is "oriented", the following properties are read additionally to the other properties:
* picture - [[Types/Sprite]], mandatory
* rotation_shift - [[Types/RealOrientation]], optional
=== intensity ===
'''Type''': [[Types/float]]
Brightness of the light in the range [0, 1] where 0 is no light and 1 is the maximum light.
<syntaxhighlight lang="lua">intensity = 0.5</syntaxhighlight>
=== size ===
'''Type''': [[Types/float]]
The radius of the light in tiles.
Note, that the light gets darker near the edges, so the effective size of the light seems to be smaller.
<syntaxhighlight lang="lua">size = 15 -- big light source</syntaxhighlight>
== Optional properties ==
=== source_orientation_offset ===
'''Type''': [[Types/RealOrientation]]
'''Default''': 0
=== add_perspective ===
'''Type''': [[Types/bool]]
'''Default''': false
=== shift ===
'''Type''': [[Types/vector]]
=== color ===
'''Type''': [[Types/Color]]
'''Default''': Light has no color
Color of the light.
=== minimum_darkness ===
'''Type''': [[Types/float]]
'''Default''': 0
== Example ==
The light of the orange state of the rail signal.
<syntaxhighlight lang="lua">orange_light = {intensity = 0.2, size = 4, color={r=1, g=0.5}}</syntaxhighlight>
The front lights of the car:
<syntaxhighlight lang="lua">light =
{
  {
    type = "oriented",
    minimum_darkness = 0.3,
    picture =
    {
      filename = "__core__/graphics/light-cone.png",
      priority = "extra-high",
      flags = { "light" },
      scale = 2,
      width = 200,
      height = 200
    },
    shift = {-0.6, -14},
    size = 2,
    intensity = 0.6,
    color = {r = 0.92, g = 0.77, b = 0.3}
  },
  {
    type = "oriented",
    minimum_darkness = 0.3,
    picture =
    {
      filename = "__core__/graphics/light-cone.png",
      priority = "extra-high",
      flags = { "light" },
      scale = 2,
      width = 200,
      height = 200
    },
    shift = {0.6, -14},
    size = 2,
    intensity = 0.6,
    color = {r = 0.92, g = 0.77, b = 0.3}
  }
}</syntaxhighlight>
{{Prototype property type usage|{{FULLPAGENAME}}}}

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/LightDefinition.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.