Types/SpiderVehicleGraphicsSet: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/SpiderVehicleGraphicsSet.html https://lua-api.factorio.com/latest/types/SpiderVehicleGraphicsSet.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/SpiderVehicleGraphicsSet.html https://lua-api.factorio.com/latest/types/SpiderVehicleGraphicsSet.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/SpiderVehicleGraphicsSet.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Used to specify the graphics for Prototype/SpiderVehicle.
Optional properties
base_animation
Type: RotatedAnimation
shadow_base_animation
Type: RotatedAnimation
animation
Type: RotatedAnimation
shadow_animation
Type: RotatedAnimation
base_render_layer
Type: RenderLayer
Default: "higher-object-under"
render_layer
Type: RenderLayer
Default: "wires-above"
autopilot_destination_visualisation_render_layer
Type: RenderLayer
Default: "object"
light
Type: LightDefinition
eye_light
Type: LightDefinition
Placed in multiple positions, as determined by #light_positions.
autopilot_destination_on_map_visualisation
Type: Animation
autopilot_destination_queue_on_map_visualisation
Type: Animation
autopilot_destination_visualisation
Type: Animation
autopilot_destination_queue_visualisation
Type: Animation
autopilot_path_visualisation_line_width
Type: float
Default: 0.125
autopilot_path_visualisation_on_map_line_width
Type: float
Default: 2.0
light_positions
Type: array of array of vector
Defines where each #eye_light is placed. One array per eye and each of those arrays should contain one position per body direction.