Types/RadiusVisualisationSpecification: Difference between revisions
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m (Protected "Types/RadiusVisualisationSpecification": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/RadiusVisualisationSpecification.html https://lua-api.factorio.com/latest/types/RadiusVisualisationSpecification.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/RadiusVisualisationSpecification.html https://lua-api.factorio.com/latest/types/RadiusVisualisationSpecification.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/RadiusVisualisationSpecification.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Sprite to be shown around the entity when it is selected/held in the cursor.
Optional properties
sprite
Type: Types/Sprite
distance
Type: Types/double
Default: 0
Must be greater than or equal to 0.
offset
Type: Types/vector
draw_in_cursor
Type: Types/bool
Default: true
draw_on_selection
Type: Types/bool
Default: true