Types/ProjectileTriggerDelivery: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/ProjectileTriggerDelivery.html https://lua-api.factorio.com/latest/types/ProjectileTriggerDelivery.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/ProjectileTriggerDelivery.html https://lua-api.factorio.com/latest/types/ProjectileTriggerDelivery.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/ProjectileTriggerDelivery.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Extends Types/TriggerDelivery.
Mandatory properties
projectile
Type: Types/string
Name of a Prototype/Projectile.
starting_speed
Type: Types/float
Starting speed in tiles per tick.
Optional properties
Inherits "source_effects" and "target_effects" properties from Types/TriggerDelivery.
starting_speed_deviation
Type: Types/float
Default: 0
direction_deviation
Type: Types/float
Default: 0
Maximum deviation of the projectile from source orientation, in +/- ( x radians / 2). Example: 3.14 radians -> +/- (180° / 2), meaning up to 90° deviation in either direction of rotation.
range_deviation
Type: Types/float
Default: 0
The maximum deviation of the projectile max range from max_range
is max_range × range_deviation ÷ 2
. This means a deviation of .5 will appear as a maximum of .25 (25%) deviation of an initial range goal. Post-deviation range may exceed max_range or be less than min_range.
max_range
Type: Types/double
Default: 1000
min_range
Type: Types/double
Default: 0