Types/EquipmentShape: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/EquipmentShape.html https://lua-api.factorio.com/latest/types/EquipmentShape.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/EquipmentShape.html https://lua-api.factorio.com/latest/types/EquipmentShape.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/EquipmentShape.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Basics
The shape and dimensions of an equipment module.
Mandatory properties
width
Type: Types/uint32
height
Type: Types/uint32
type
Type: Types/string
The shape. Must be "full" or "manual". When using "manual", points
must be defined.
Optional properties
points
Type: Types/table (array) of Types/table (array) of Types/uint32
Only used when when using type
"manual". Each inner array is a "position" inside width×height of the equipment. Each positions that is defined is a filled squares of the equipment shape. {0, 0} is the upper left corner of the equipment.
-- A set of points which fall within the width/height - can't be empty
points = {{0, 0}, {1, 0}, {2, 0}, {3, 0},
{0, 1}, {3, 1},
{0, 2}, {3, 2},
{0, 3}, {1, 3}, {2, 3}, {3, 3}}