Types/TriggerItem: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/TriggerItem.html https://lua-api.factorio.com/latest/types/TriggerItem.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/TriggerItem.html https://lua-api.factorio.com/latest/types/TriggerItem.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/TriggerItem.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
The abstract base for all trigger items loaded by Types/Trigger.
Extensions
Optional properties
entity_flags
Type: Types/EntityPrototypeFlags
Default: All flags
Only prototypes with these flags are affected by the trigger item.
ignore_collision_condition
Type: Types/bool
Default: false
trigger_target_mask
Type: Types/TriggerTargetMask
Default: everything
repeat_count
Type: Types/uint32
Default: 1
probability
Type: Types/float
Default: 1
Must be greater than 0 and less than or equal to 1.
collision_mask
Type: Types/CollisionMask
Default: All masks
Only prototypes with these collision masks are affected by the trigger item.
action_delivery
Type: Types/TriggerDelivery or Types/table of Types/TriggerDelivery
force
Type: Types/ForceCondition
Default: All forces
Only entities meeting the force condition are affected by the trigger item.