News/2019: Difference between revisions
		
		
		
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* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]  | * Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]  | ||
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]  | * Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]  | ||
[[Category:News]]  | |||
Latest revision as of 10:49, 27 August 2023
News > 2019
December
- Dec 27 FFF #327: 2020 Vision
 - Dec 20 FFF #326: Particle emitter & Data cache
 - Dec 13 FFF #325: New Explosions and Particles
 - Dec 06 FFF #324: Sound design, Animated trees, Optimizations
 
November
- Nov 29 FFF #323: Animated water
 - Nov 22 FFF #322: New Particle system
 - Nov 15 FFF #321: Countdown
 - Nov 08 FFF #320: Color correction
 - Nov 01 FFF #319: New T-shirts & Lua event filtering
 
October
- Oct 25 FFF #318: New Tooltips
 - Oct 18 FFF #317: New pathfinding algorithm
 - Oct 11 FFF #316: Map editor Lua snippets & Non-colliding Biters
 - Oct 04 FFF #315: New test servers
 
September
- Sep 27 FFF #314: 0.17 stable
 - Sep 20 FFF #313: Light at the end of the bug tunnel
 - Sep 13 FFF #312: Fluid mixing saga & Landfill terrain
 - Sep 06 FFF #311: New remnants 3
 
August
- Aug 30 FFF #310: Glowing Heat pipes
 - Aug 23 FFF #309: Controversial opinions
 - Aug 16 FFF #308: Not stable quite yet
 - Aug 09 FFF #307: 0.17 stable candidate
 - Aug 02 FFF #306: Experimental Demo
 
July
- Jul 26 FFF #305: The Oil Changes
 - Jul 19 FFF #304: Small bugs; Big changes
 - Jul 12 FFF #303: Under 100 bugs (but still not stable)
 - Jul 05 FFF #302: The multiplayer megapacket
 
June
- Jun 28 FFF #301: Crash site: First state
 - Jun 21 FFF #300: Special edition
 - Jun 14 FFF #299: Everything is more complex than expected
 - Jun 07 FFF #298: Demo upgrade for Stable
 
May
- May 31 FFF #297: New resource icons
 - May 24 FFF #296: All kinds of bugs
 - May 17 FFF #295: New design for the chemical plant
 - May 10 FFF #294: Blog thoughts & Lua documentation improvements
 - May 03 FFF #293: New remnants 2 & 1.0 Marketing plan
 
April
- Apr 25 FFF #292: Inching closer to stable
 - Apr 19 FFF #291: New Campaign, MP stress testing, HR Icons II
 - Apr 12 FFF #290: Rail building changes & High-res icons
 - Apr 05 FFF #289: Character GUI
 
March
- Mar 29 FFF #288: New remnants, More bugs
 - Mar 22 FFF #287: Just bugs again
 - Mar 15 FFF #286: Pollution cleanup
 - Mar 08 FFF #285: Bugs, Bugs, Bugs.
 - Mar 01 FFF #284: 0.17 experimental
 
February
- Feb 22 FFF #283: Prepare to Launch
 - Feb 15 FFF #282: 0.17 in sight
 - Feb 08 FFF #281: For a Few Frames More
 - Feb 01 FFF #280: Visual Feedback is the king
 
January
- Jan 25 FFF #279: Train GUI & Modern Spitter
 - Jan 18 FFF #278: The new quickbar
 - Jan 11 FFF #277: GUI progress update
 - Jan 04 FFF #276: Belt item spacing & Script rendering