Prototype/PlayerDamagedAchievement: Difference between revisions
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Revision as of 17:52, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Template:Prototype parent This prototype definition is used for receiving an achievement when the player receives damage.
Mandatory properties
Template:Prototype property This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
minimum_damage = 500,
Template:Prototype property This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
should_survive = true,
Optional properties
Template:Prototype property This will trigger the achievement, if the player takes damage from this specific entity type.
type_of_dealer = "locomotive",