Types/UnitAISettings: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/UnitAISettings.html https://lua-api.factorio.com/latest/types/UnitAISettings.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
Used by [[Prototype/Unit]]. | Used by [[Prototype/Unit]]. | ||
Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/UnitAISettings.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Used by Prototype/Unit.
Optional properties
destroy_when_commands_fail
Type: Types/bool
Default: false
If enabled, units that repeatedly fail to succeed at commands will be destroyed.
allow_try_return_to_spawner
Type: Types/bool
Default: false
If enabled, units that have nothing else to do will attempt to return to a spawner.
do_separation
Type: Types/bool
Default: true
If enabled, units will try to separate themselves from nearby friendly units.
path_resolution_modifier
Type: Types/int8
Default: 0
Must be between -8 and 8.