Types/TileTransitionSprite: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/TileTransitionSprite.html https://lua-api.factorio.com/latest/types/TileTransitionSprite.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
Used by [[Types/TileTransitions]] which is used by [[Prototype/Tile]]. | Used by [[Types/TileTransitions]] which is used by [[Prototype/Tile]]. | ||
Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/TileTransitionSprite.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Used by Types/TileTransitions which is used by Prototype/Tile.
Mandatory properties
count
Type: Types/uint32
Frame count.
picture
Type: Types/FileName
Optional properties
hr_version
Type: Types/TileTransitionSprite
If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite.
tall
Type: Types/bool
Default: false
If this is true, the shift of the tile transition sprite is set to {0, 0.5}.
scale
Type: Types/float
Default: 1
x
Type: Types/SpriteSizeType
Default: 0
Horizontal position of the sprite in the source file in pixels.
y
Type: Types/SpriteSizeType
Default: 0
Vertical position of the sprite in the source file in pixels.