Types/MiningDrillGraphicsSet: Difference between revisions
(→working_visualisations: it's an array) |
(Migrated prototype doc to separate website) |
||
Line 1: | Line 1: | ||
'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/MiningDrillGraphicsSet.html https://lua-api.factorio.com/latest/types/MiningDrillGraphicsSet.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
Used by [[Prototype/MiningDrill]]. This is a [[Types/table]] with the below properties. | Used by [[Prototype/MiningDrill]]. This is a [[Types/table]] with the below properties. | ||
Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/MiningDrillGraphicsSet.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Used by Prototype/MiningDrill. This is a Types/table with the below properties.
Optional properties
animation
Type: Animation4Way
idle_animation
Type: Animation4Way
Idle animation must have the same frame count as animation.
always_draw_idle_animation
Type: bool
Default: false
Only loaded if idle_animation
is present.
default_recipe_tint
Format:
default_recipe_tint = { primary = {r=1,g=1,b=1,a=1}, secondary = {r=1,g=1,b=1,a=1}, tertiary = {r=1,g=1,b=1,a=1}, quaternary = {r=1,g=1,b=1,a=1}}
Each key/value pair is optional and defaults to the above value.
working_visualisations
Type: table of WorkingVisualisation
shift_animation_waypoints
Type: table of table (array) of vector
Table with the following optional key/value pairs:
Only loaded if one of shift_animation_waypoint_stop_duration
or shift_animation_transition_duration
is not 0.
shift_animation_waypoint_stop_duration
Type: uint16
Default: 0
Only loaded if shift_animation_waypoints
is present.
shift_animation_transition_duration
Type: uint16
Default: 0
Only loaded if shift_animation_waypoints
is present.
status_colors
Table with the following optional key/value pairs:
- idle - Color - Default: White
- no_minable_resources - Color - Default:
idle
- full_output - Color - Default:
idle
- insufficient_input - Color - Default:
idle
- disabled - Color - Default:
idle
- no_power - Color - Default: No color
- working - Color - Default: White
- low_power - Color - Default:
working
Used by Types/WorkingVisualisation#apply_tint.
drilling_vertical_movement_duration
Type: uint16
Default: 0
animation_progress
Type: float
Default: 1
max_animation_progress
Type: float
Default: 1000
min_animation_progress
Type: float
Default: 0
circuit_connector_layer
Type: RenderLayer or table of RenderLayer
Default: "object"
Renderlayer(s) for all directions of the circuit connectors. When this is loaded as a table, it is a table with the following optional key/value pairs:
- north - RenderLayer - Default: "object"
- east - RenderLayer - Default: "object"
- south - RenderLayer - Default: "object"
- west - RenderLayer - Default: "object"
circuit_connector_secondary_draw_order
Default: 100
Secondary draw order(s) for all directions of the circuit connectors. When this is loaded as a table, it is a table with the following optional key/value pairs: