Types/MinableProperties: Difference between revisions

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m (unclear what "energy" means here (no other mentions). mining page should hopefully be able to explain the numbers further)
(Migrated prototype doc to separate website)
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/MinableProperties.html https://lua-api.factorio.com/latest/types/MinableProperties.html]
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
The mining properties of objects. For formulas for the mining time, see [[mining]].
The mining properties of objects. For formulas for the mining time, see [[mining]].



Revision as of 17:51, 16 August 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/MinableProperties.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


The mining properties of objects. For formulas for the mining time, see mining.

Mandatory properties

mining_time

Type: Types/double

How many seconds are required to mine this object at 1 mining speed.

Optional properties

results

Type: Types/table of Types/ProductPrototype

The items that are returned when this object is mined.

result

Type: Types/string

Only loaded if results was not found. Which item is dropped when this is mined.

Cannot be empty. If you want the entity to not be minable, don't specify the minable properties, if you want it to be minable with no result item, don't specify the result at all.

fluid_amount

Type: Types/double

Default: 0

The amount of fluid that is used up when this object is mined. If this is > 0, this object cannot be mined by hand.

mining_particle

Type: Types/string

Name of a Prototype/Particle. Which set of particles to use.

wooden-particle Wooden-particle.gif
coal-particle Coal-particle.gif
stone-particle Stone-particle.gif
shell-particle Shell-particle.gif
iron-ore-particle Iron-ore-particle.gif
copper-ore-particle Copper-ore-particle.gif

required_fluid

Type: Types/string

Name of a Prototype/Fluid. The fluid that is used up when this object is mined.

count

Type: Types/uint16

Default: 1

Only loaded if results was not found. How many of result are dropped.

mining_trigger

Type: Types/Trigger

Examples

  minable = { mining_time = 0.55, result = "wood", count = 4, mining_particle = "wooden-particle"}
  minable = {
    mining_time = 1,
    results =
    {
      {
        type = "fluid",
        name = "crude-oil",
        amount = 10
      }
    }
  }