Types/CreateEntityTriggerEffectItem: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/CreateEntityTriggerEffectItem.html https://lua-api.factorio.com/latest/types/CreateEntityTriggerEffectItem.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
Extends [[Types/TriggerEffectItem]]. | Extends [[Types/TriggerEffectItem]]. | ||
Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/CreateEntityTriggerEffectItem.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Extends Types/TriggerEffectItem.
Mandatory properties
Inherits all properties from Types/TriggerEffectItem.
entity_name
Type: Types/string
Name of the entity that should be created.
Optional properties
offset_deviation
Type: Types/BoundingBox
trigger_created_entity
Type: Types/bool
Default: false
If this is true, on_trigger_created_entity is raised when the entity is created.
check_buildability
Type: Types/bool
Default: false
show_in_tooltip
Type: Types/bool
Default: false
tile_collision_mask
Type: Types/CollisionMask
Default: no collision
Entity creation will not occur if a tile matches the collision condition.
offsets
Type: Types/table of Types/vector
If multiple offsets are specified, multiple entities are created. The projectile of Distractor capsule uses this property to spawn three Distractors.