Types/BeaconGraphicsSet: Difference between revisions
(0.18.32: hr beacon) |
(Migrated prototype doc to separate website) |
||
Line 1: | Line 1: | ||
'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/BeaconGraphicsSet.html https://lua-api.factorio.com/latest/types/BeaconGraphicsSet.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
Used by [[Prototype/Beacon]]. This is a [[Types/table]] with the below properties. | Used by [[Prototype/Beacon]]. This is a [[Types/table]] with the below properties. | ||
Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/BeaconGraphicsSet.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Used by Prototype/Beacon. This is a Types/table with the below properties.
Optional properties
draw_animation_when_idle
Type: bool
Default: true
draw_light_when_idle
Type: bool
Default: false
random_animation_offset
Type: bool
Default: false
module_icons_suppressed
Type: bool
Default: false
base_layer
Type: RenderLayer
Default: "object"
animation_layer
Type: RenderLayer
Default: "object"
top_layer
Type: RenderLayer
Default: "object"
animation_progress
Type: float
Default: 1
min_animation_progress
Type: float
Default: 0
max_animation_progress
Type: float
Default: 1000
apply_module_tint
Type: string
Default: "none"
One of "primary", "secondary", "tertiary", "quaternary" or "none". Which tint set in Prototype/Module#beacon_tint should be applied to this, if any.
apply_module_tint_to_light
Type: string
Default: "none"
One of "primary", "secondary", "tertiary", "quaternary" or "none". Which tint set in Prototype/Module#beacon_tint should be applied to the light, if any.
no_modules_tint
Type: Color
Default: no color
animation_list
Type: table (array) of AnimationElement
light
Type: LightDefinition
module_visualisations
Type: table (array) of BeaconModuleVisualizations
The visualisations available for displaying the modules in the beacon. The visualisation is chosen based on art style, see Types/BeaconModuleVisualizations#art_style and Prototype/Module#art_style.
module_tint_mode
Type: string
Default: "single-module"
One of "single-module" or "mix".