Prototype/Beacon: Difference between revisions

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(1.1.51: Prototype/EntityWithOwner added)
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{{Prototype property|radius_visualisation_picture|[[Types/Sprite|Sprite]]|optional=true}}
{{Prototype property|radius_visualisation_picture|[[Types/Sprite|Sprite]]|optional=true}}


{{Prototype property|allowed_effects|[[Types/EffectTypeLimitation|EffectTypeLimitation]]|optional=true}}
{{Prototype property|allowed_effects|[[Types/EffectTypeLimitation|EffectTypeLimitation]]|No effects are allowed|optional=true}}
The types of modules that a player can place inside of the Beacon.
The types of modules that a player can place inside of the Beacon.

Revision as of 16:58, 7 April 2022

Template:Prototype parent Entity with the ability to transfer module's effects to its neighboring entities.

Template:Prototype TOC

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

Template:Prototype property

Template:Prototype property Must be an electric or void energy source.

Template:Prototype property The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.

Template:Prototype property The multiplier of the module's effects, when shared between neighbors.

Template:Prototype property The number of module slots in this beacon, and their icon positions.

Optional properties

Template:Prototype property The graphics for the beacon.

Template:Prototype property The animation for the beacon, when in use. Loaded only if graphics_set is not present.

Template:Prototype property The picture of the beacon when it is not on. Loaded only if graphics_set is not present.

Template:Prototype property

Template:Prototype property The types of modules that a player can place inside of the Beacon.