Prototype/Reactor: Difference between revisions
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{{Prototype property|heat_buffer|[[Types/HeatBuffer|HeatBuffer]]}} | {{Prototype property|heat_buffer|[[Types/HeatBuffer|HeatBuffer]]}} | ||
The energy output as heat interface. | |||
{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}} | {{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}} | ||
May not be a heat energy source. | May not be a heat energy source. | ||
This is the energy it pull from,in vanilla it was a burner that consume fuel. | |||
{{Prototype property|consumption|[[Types/Energy|Energy]]}} | {{Prototype property|consumption|[[Types/Energy|Energy]]}} | ||
How many energy is converted during the process. | |||
== Optional properties == | == Optional properties == |
Revision as of 03:45, 5 March 2022
Template:Prototype parent A reactor.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
Template:Prototype property The energy output as heat interface.
Template:Prototype property May not be a heat energy source. This is the energy it pull from,in vanilla it was a burner that consume fuel.
Template:Prototype property How many energy is converted during the process.
Optional properties
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. Each variation represents connected heat buffer connection of corresponding index.
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. Each variation represents unconnected heat buffer connection of corresponding index.
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. When reactor is heated, corresponding variations are drawn over connection_patches_connected
.
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. When reactor is heated, corresponding variations are drawn over connection_patches_disconnected
.
Template:Prototype property The action is triggered when the reactor dies (is destroyed) at over 90% of max temperature.
Template:Prototype property when this is false,reactor will stop consume fuel/energy when temperature is reach the maximum.
Template:Prototype property
Whether the reactor should use fuel_glow_color from the fuel item prototype as light color and tint for working_light_picture
.[1]
Template:Prototype property
When use_fuel_glow_color
is true, this is the color used as working_light_picture
tint for fuels that don't have glow color defined.