Prototype/OffshorePump: Difference between revisions
(1.1.51: Prototype/EntityWithOwner added) |
(always_draw_fluid detail) |
||
Line 52: | Line 52: | ||
{{Prototype property|always_draw_fluid|[[Types/bool|bool]]|true|optional=true}} | {{Prototype property|always_draw_fluid|[[Types/bool|bool]]|true|optional=true}} | ||
If false, the offshore pump will not show fluid present (visually) before there is an output connected. The pump will also animate yet not show fluid when the fluid is 100% extracted (e.g. such as with a [[pump]]). | |||
{{Prototype property|check_bounding_box_collides_with_tiles|[[Types/bool|bool]]|optional=true}} | {{Prototype property|check_bounding_box_collides_with_tiles|[[Types/bool|bool]]|optional=true}} |
Revision as of 21:11, 4 March 2022
Template:Prototype parent An offshore pump.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
Template:Prototype property How many units of fluid are produced per tick. Must be > 0.
Template:Prototype property The name of the fluid that is produced by the pump.
Optional properties
Template:Prototype property
Mandatory if picture
is not defined. Table with the following members:
- animation - Animation4Way - Mandatory. Rendered in "object" layer, with secondary draw order 0.
- base_render_layer - RenderLayer - Optional. Default: "ground-patch"
- underwater_layer_offset - int8 - Optional. Default: 1
- fluid_animation - Animation4Way - Optional. Rendered in "object" layer, with secondary draw order 20.
- glass_pictures - Sprite4Way - Optional. Rendered in "object" layer, with secondary draw order 40.
- base_pictures - Sprite4Way - Optional. Rendered in layer specified by base_render_layer, with secondary draw order 0.
- underwater_pictures - Sprite4Way - Optional. Drawn by tile renderer when water animation is enabled.
Template:Prototype property
Deprecated, use graphics_set
instead. Ignored if graphics_set
is defined.
Template:Prototype property Animation runs at least this fast.
Template:Prototype property Tiles colliding with adjacent_tile_collision_box must collide with this collision mask (unless it's empty).
Template:Prototype property Tiles colliding with adjacent_tile_collision_box must NOT collide with this collision mask.
Template:Prototype property Tile at placement position must NOT collide with this collision mask.
Template:Prototype property If false, the offshore pump will not show fluid present (visually) before there is an output connected. The pump will also animate yet not show fluid when the fluid is 100% extracted (e.g. such as with a pump).
Template:Prototype property If not set (=default), the offshore pump does not collide with tiles if it has none of these collision masks: "water-tile", "ground-tile", "resource-layer", "player-layer", "item-layer", "doodad-layer". If it has at least one of the six collision masks, it does collide with tiles. If set, this specifies whether collision with tiles should (true) or should not (false) be performed on an offshore pump.
Template:Prototype property The maximum circuit wire distance for this entity.
Template:Prototype property Mandatory if circuit_wire_max_distance > 0.
Template:Prototype property Mandatory if circuit_wire_max_distance > 0.