Prototype/AutoplaceControl: Difference between revisions

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{{Prototype property|richness|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|richness|[[Types/bool|bool]]|false|optional=true}}
Sets whether this control's richness can be changed. The map generator GUI will only show the richness slider when the <code>category</code> is "resource".
Sets whether this control's richness can be changed. The map generator GUI will only show the richness slider when the <code>category</code> is "resource".
If the autoplace control is used to generate ores, you probably want this to be true.


{{Prototype property|can_be_disabled|[[Types/bool|bool]]|true|optional=true}}
{{Prototype property|can_be_disabled|[[Types/bool|bool]]|true|optional=true}}
Whether there is an "enable" checkbox for the autoplace control in the map generator GUI. If this is false, the autoplace control cannot be disabled from the GUI.
Whether there is an "enable" checkbox for the autoplace control in the map generator GUI. If this is false, the autoplace control cannot be disabled from the GUI.
If the autoplace control is used to generate ores, you probably want this to be true.

Revision as of 14:39, 25 February 2022

Template:Prototype parent A setting in the map creation GUI. Used by the autoplace system. Only 255 instances of this prototype may be defined.

Template:Prototype TOC

Mandatory properties

Inherits all properties from PrototypeBase.

Template:Prototype property Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.

Optional properties

Template:Prototype property Sets whether this control's richness can be changed. The map generator GUI will only show the richness slider when the category is "resource".

If the autoplace control is used to generate ores, you probably want this to be true.

Template:Prototype property Whether there is an "enable" checkbox for the autoplace control in the map generator GUI. If this is false, the autoplace control cannot be disabled from the GUI.