Prototype/Beacon: Difference between revisions

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(0.18.32: hr beacon)
(1.1.51: Prototype/EntityWithOwner added)
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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithOwner}}
Entity with the ability to transfer module's effects to its neighboring entities.
Entity with the ability to transfer module's effects to its neighboring entities.


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== Mandatory properties ==
== Mandatory properties ==


This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].


{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}

Revision as of 19:26, 21 January 2022

Template:Prototype parent Entity with the ability to transfer module's effects to its neighboring entities.

Template:Prototype TOC

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

Template:Prototype property

Template:Prototype property Must be an electric or void energy source.

Template:Prototype property The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.

Template:Prototype property The multiplier of the module's effects, when shared between neighbors.

Template:Prototype property The number of module slots in this beacon, and their icon positions.

Optional properties

Template:Prototype property The graphics for the beacon.

Template:Prototype property The animation for the beacon, when in use. Loaded only if graphics_set is not present.

Template:Prototype property The picture of the beacon when it is not on. Loaded only if graphics_set is not present.

Template:Prototype property

Template:Prototype property The types of modules that a player can place inside of the Beacon.