Prototype/AutoplaceControl: Difference between revisions
Jump to navigation
Jump to search
(richness: changed wording about gui vs actual effect to be more clear) |
|||
Line 13: | Line 13: | ||
{{Prototype property|richness|[[Types/bool|bool]]|false|optional=true}} | {{Prototype property|richness|[[Types/bool|bool]]|false|optional=true}} | ||
Sets whether this control's richness can be | Sets whether this control's richness can be changed. The map generator GUI will only show the richness slider when the <code>category</code> is "resource". | ||
If the autoplace control is used to generate ores, you probably want this to be true. | |||
If |
Revision as of 11:54, 19 January 2022
Template:Prototype parent A setting in the map creation GUI. Used by the autoplace system. Only 255 instances of this prototype may be defined.
Mandatory properties
Inherits all properties from PrototypeBase.
Template:Prototype property Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.
Optional properties
Template:Prototype property
Sets whether this control's richness can be changed. The map generator GUI will only show the richness slider when the category
is "resource".
If the autoplace control is used to generate ores, you probably want this to be true.