Prototype/TrivialSmoke: Difference between revisions
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{{Prototype property|affected_by_wind|[[Types/bool|bool]]|true|optional=true}} | {{Prototype property|affected_by_wind|[[Types/bool|bool]]|true|optional=true}} | ||
Smoke always moves randomly unless <code>movement_slow_down_factor</code> is | Smoke always moves randomly unless <code>movement_slow_down_factor</code> is 0. If <code>affected_by_wind</code> is true, the smoke will also be moved by wind. | ||
{{Prototype property|show_when_smoke_off|[[Types/bool|bool]]|false|optional=true}} | {{Prototype property|show_when_smoke_off|[[Types/bool|bool]]|false|optional=true}} | ||
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"smoke"|optional=true}} | {{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"smoke"|optional=true}} |
Revision as of 06:57, 5 November 2020
Template:Prototype parent Smoke, but it's not an entity for optimization purposes.
Mandatory properties
This prototype inherits all the properties from PrototypeBase.
Template:Prototype property Can't be 0 - the smoke will never render.
Optional properties
Template:Prototype property Value between 0 and 1, with 1 being no slowdown and 0 being no movement.
Template:Prototype property
fade_in_duration
+ fade_away_duration
must be <= duration
.
Template:Prototype property
fade_in_duration
+ fade_away_duration
must be <= duration
.
Template:Prototype property
Smoke always moves randomly unless movement_slow_down_factor
is 0. If affected_by_wind
is true, the smoke will also be moved by wind.