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{{Languages}} [[Category:Technical]]
{{Languages}} [[Category:Technical]]
 
This is a technical description of the blueprint string format, used to share blueprints with other users.
[[File:blueprint_string_preview.png|thumb|340px|right|Preview of a blueprint string.]] This is a technical description of the blueprint string format, used to share blueprints with other users.
 
 
A blueprint string is a JSON representation of the blueprint, compressed with zlib deflate using compression level 9 and then encoded using base64 with a version byte in front of the encoded string. The version byte is currently 0 (for all Factorio versions through 1.0).
A blueprint string is a JSON representation of the blueprint, compressed with zlib deflate using compression level 9 and then encoded using base64 with a version byte in front of the encoded string. The version byte is currently 0 (for all Factorio versions through 1.0).
 
 
		Revision as of 01:15, 17 September 2020 
Preview of a blueprint string. This is a technical description of the blueprint string format, used to share blueprints with other users.
A blueprint string is a JSON representation of the blueprint, compressed with zlib deflate using compression level 9 and then encoded using base64 with a version byte in front of the encoded string. The version byte is currently 0 (for all Factorio versions through 1.0).
So to get the JSON representation of a blueprint from a blueprint string, skip the first byte, base64 decode the string, and finally decompress using zlib inflate. 
Json representation of a blueprint/blueprint book  
The json representation of a blueprint or blueprint book is one large object inside another "wrapping" object, its key inside that object is either blueprint or blueprint-book.
Blueprint book object  
Key 
Description 
Data type
  
item
 
String, the name of the item that was saved ("blueprint-book" in vanilla).
 
String
  
label
 
String, the name of the blueprint set by the user.
 
String
  
label_color
 
The color of the label of this blueprint. Optional. #Color object .
 
Object
  
blueprints
 
The actual content of the blueprint book, array of objects containing an "index" key and 0-based value and a "blueprint" key with a #Blueprint object  as the value.
 
Array
  
active_index
 
Index of the currently selected blueprint, 0-based.
 
Integer
  
version
 
The map version of the map the blueprint was created in, see Version string format .
 
Integer (long)
  
Blueprint object  
Key 
Description 
Data type
  
item
 
String, the name of the item that was saved ("blueprint" in vanilla).
 
String
  
label
 
String, the name of the blueprint set by the user.
 
String
  
label_color
 
The color of the label of this blueprint. Optional. #Color object .
 
Object
  
entities
 
The actual content of the blueprint, array of #Entity objects .
 
Array
  
tiles
 
The tiles included in the blueprint, array of #Tile objects .
 
Array
  
icons
 
The icons of the blueprint set by the user, array of #Icon objects .
 
Array
  
schedules
 
The schedules for trains in this blueprint, array of #Schedule objects .
 
Array
  
version
 
The map version of the map the blueprint was created in.
 
Integer (long)
  
Icon object  
Key 
Description 
Data type
  
index
 
Index of the icon, 1-based.
 
Integer
  
signal
 
The icon that is displayed, #SignalID object .
 
Object
  
SignalID object  
Key 
Description 
Data type
  
name
 
Name of the signal prototype this signal is set to.
 
String
  
type
 
Type of the signal. Either "item", "fluid" or "virtual".
 
String
  
Entity object  
Key 
Description 
Data type
  
entity_number
 
Index of the entity, 1-based.
 
Integer
  
name
 
Prototype name of the entity (e.g. "offshore-pump").
 
String
  
position
 
#Position object , position of the entity within the blueprint.
 
Object
  
direction
 
Direction of the entity, uint (optional).
 
Integer
  
orientation
 
Orientation of cargo wagon or locomotive, value 0 to 1 (optional).
 
Floating Point
  
connections
 
Circuit connection, object with keys starting from 1, values are #Connection objects  (optional).
 
Object
  
control_behaviour
 
 
Object
  
items
 
Item requests by this entity, this is what defines the item-request-proxy when the blueprint is placed, optional. #Item request object 
 
Object
  
recipe
 
Name of the recipe prototype this assembling machine is set to, optional, string.
 
String
  
bar
 
Used by Prototype/Container , optional. The index of the first inaccessible item slot due to limiting with the red "bar". 0-based Types/ItemStackIndex .
 
Integer
  
inventory
 
Cargo wagon inventory configuration, optional. #Inventory object 
 
Object
  
infinity_settings
 
Used by Prototype/InfinityContainer , optional. #Infinity settings object 
 
Object
  
type
 
Type of the underground belt or loader, optional. Either "input" or "output".
 
String
  
input_priority
 
Input priority of the splitter, optional. Either "right" or "left", "none" is omitted.
 
String
  
output_priority
 
Output priority of the splitter, optional. Either "right" or "left", "none" is omitted.
 
String
  
filter
 
Filter of the splitter, optional. Name of the item prototype the filter is set to, string.
 
String
  
filters
 
Filters of the filter inserter or loader, optional. Array of #Item filter objects .
 
Array
  
filter_mode
 
Filter mode of the filter inserter, optional. Either "whitelist" or "blacklist".
 
String
  
override_stack_size
 
The stack size the inserter is set to, optional. Types/uint8 .
 
Integer
  
drop_position
 
The drop position the inserter is set to, optional. #Position object .
 
Object
  
pickup_position
 
The pickup position the inserter is set to, optional. #Position object .
 
Object
  
request_filters
 
Used by Prototype/LogisticContainer , optional. #Logistic filter object .
 
Array
  
request_from_buffers
 
Boolean. Whether this requester chest can request from buffer chests.
 
Boolean
  
parameters
 
Used by Programmable speaker , optional. #Speaker parameter object .
 
Object
  
alert_parameters
 
Used by Programmable speaker , optional. #Speaker alert parameter object 
 
Object
  
auto_launch
 
Used by the rocket silo, optional. Boolean, whether auto launch is enabled.
 
Boolean
  
variation
 
Used by Prototype/SimpleEntityWithForce  or Prototype/SimpleEntityWithOwner , optional. Types/GraphicsVariation 
 
  
color
 
Color of the Prototype/SimpleEntityWithForce , Prototype/SimpleEntityWithOwner , or train station, optional. #Color object .
 
Object
  
station
 
The name of the train station, optional.
 
String
  
Inventory object  
Key 
Description 
Data type
  
filters
 
Array of #Item filter objects .
 
Array
  
bar
 
The index of the first inaccessible item slot due to limiting with the red "bar". 0-based, optional.  Types/ItemStackIndex .
 
Integer
  
Schedule object  
Key 
Description 
Data type
  
schedule
 
Array of #Schedule Record objects .
 
Array
  
locomotives
 
Array of entity numbers of locomotives using this schedule.
 
Array
  
Schedule Record object  
Key 
Description 
Data type
  
station
 
The name of the stop for this schedule record.
 
String
  
wait_conditions
 
Array of #Wait Condition objects .
 
Array
  
Wait Condition object  
Key 
Description 
Data type
  
type
 
One of "time", "inactivity", "full", "empty", "item_count", "circuit", "robots_inactive", "fluid_count", "passenger_present", "passenger_not_present".
 
String
  
compare_type
 
Either "and", or "or". Tells how this condition is to be compared with the preceding conditions in the corresponding wait_conditions array.
 
String
  
ticks
 
Number of ticks to wait or of inactivity. Only present when type is "time" or "inactivity". Optional.
 
uint
  
condition
 
CircuitCondition Object, only present when type is "item_count", "circuit" or "fluid_count".
 
Object
  
 
Tile object  
Key 
Description 
Data type
  
name
 
Prototype name of the tile (e.g. "concrete")
 
String
  
position
 
#Position object , position of the entity within the blueprint.
 
Object
  
Position object  
Key 
Description 
Data type
  
x
 
X position within the blueprint, 0 is the center.
 
Floating point
  
y
 
Y position within the blueprint, 0 is the center.
 
Floating point
  
Connection object  
Object containing information about the connections to other entities formed by red or green wires.
Key 
Description 
Data type
  
1
 
First connection point. The default for everything that doesn't have multiple connection points.#Connection point object 
 
Object
  
2
 
Second connection point. For example, the "output" part of an arithmetic combinator.#Connection point object 
 
Object
  
Connection point object  
The actual point where a wire is connected to. Contains information about where it is connected to.
Key 
Description 
Data type
  
red
 
An array of #Connection data object  containing all the connections from this point created by red wire.
 
Array
  
green
 
An array of #Connection data object  containing all the connections from this point created by green wire.
 
Array
  
Connection data object  
Information about a single connection between two connection points.
Key 
Description 
Data type
  
entity_id
 
ID of the entity this connection is connected with.
 
Integer
  
circuit_id
 
The circuit connector id of the entity this connection is connected to, see defines.circuit_connector_id .
 
Integer
  
Item request object  
1 or more instances of key/value pairs.
Key is the name of the item, string.
Value is the amount of items to be requested, Types/ItemCountType .
Item filter object  
Key 
Description 
Data type
  
name
 
Name of the item prototype this filter is set to.
 
String
  
index
 
Index of the filter, 1-based.
 
Integer
  
Infinity settings object  
Key 
Description
  
remove_unfiltered_items
 
Boolean. Whether the "remove unfiltered items" checkbox is checked.
 
Boolean
  
filters
 
Filters of the infinity container, optional. Array of #Infinity filter objects .
 
Array
  
Infinity filter object  
Key 
Description
  
name
 
Name of the item prototype the filter is set to, string.
 
String
  
count
 
Number the filter is set to, Types/ItemCountType .
 
Integer
  
mode
 
Mode of the filter. Either "at-least", "at-most", or "exactly".
 
String
  
index
 
Index of the filter, 1-based.
 
Integer
  
Logistic filter object  
Key 
Description 
Data type
  
name
 
Name of the item prototype this filter is set to.
 
String
  
index
 
Index of the filter, 1-based.
 
Integer
  
count
 
Number the filter is set to, Types/ItemCountType . Is 0 for storage chests.
 
Integer
  
Speaker parameter object  
Key 
Description 
Data type
  
playback_volume
 
Types/double . Volume of the speaker.
 
Floating point
  
playback_globally
 
Boolean, whether global playback is enabled.
 
Boolean
  
allow_polyphony
 
Boolean, whether polyphony is allowed.
 
Boolean
  
Speaker alert parameter object  
Key 
Description 
Data type
  
show_alert
 
Boolean, whether an alert is shown.
 
Boolean
  
show_on_map
 
Boolean, whether an alert icon is shown on the map.
 
Boolean
  
icon_signal_id
 
The icon that is displayed with the alert, #SignalID object .
 
Object
  
alert_message
 
String, message of the alert.
 
String
  
Color object  
Key 
Description 
Data type
  
r
 
red, number from 0 to 1.
 
Floating point
  
g
 
green, number from 0 to 1.
 
Floating point
  
b
 
blue, number from 0 to 1.
 
Floating point
  
a
 
transparency, number from 0 to 1.
 
Floating point