Types/Resistances: Difference between revisions
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Specification of the type. Name of a [[Prototype/DamageType]]. | Specification of the type. Name of a [[Prototype/DamageType]]. | ||
== Optional properties == | |||
==== decrease ==== | ==== decrease ==== | ||
'''Type''': [[Types/ | '''Type''': [[Types/float]] | ||
'''Default''': 0 | '''Default''': 0 | ||
The | The [[Damage#Decrease.2C_or_.22flat.22_resistance|flat resistance]] to the given damage type. (Higher is better) | ||
==== percent ==== | ==== percent ==== | ||
'''Type''': [[Types/ | '''Type''': [[Types/float]] | ||
'''Default''': 0 | '''Default''': 0 | ||
The percentage | The [[Damage#Percentage_resistance|percentage resistance]] to the given damage type. (Higher is better) | ||
==Example== | ==Example== |
Revision as of 15:08, 29 April 2020
Basics
Resistances to certain types of attacks from enemy, and physical damage. See Damage.
Mandatory properties
type
Type: Types/string
Specification of the type. Name of a Prototype/DamageType.
Optional properties
decrease
Type: Types/float
Default: 0
The flat resistance to the given damage type. (Higher is better)
percent
Type: Types/float
Default: 0
The percentage resistance to the given damage type. (Higher is better)
Example
resistances = { { type = "physical", decrease = 6, percent = 30 }, { type = "explosion", decrease = 20, percent = 30 }, { type = "acid", decrease = 3, percent = 30 }, { type = "fire", decrease = 0, percent = 30 } }