Types/Resistances: Difference between revisions

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Specification of the type. Name of a [[Prototype/DamageType]].
Specification of the type. Name of a [[Prototype/DamageType]].
== Optional properties ==


==== decrease ====
==== decrease ====
'''Type''': [[Types/double]]
'''Type''': [[Types/float]]


'''Default''': 0
'''Default''': 0


The amount of resistance the type of incoming damage deals. (Lower is better)
The [[Damage#Decrease.2C_or_.22flat.22_resistance|flat resistance]] to the given damage type. (Higher is better)


==== percent ====
==== percent ====
'''Type''': [[Types/double]]
'''Type''': [[Types/float]]


'''Default''': 0
'''Default''': 0


The percentage of resistance the type of resistance has. (Higher is better)
The [[Damage#Percentage_resistance|percentage resistance]] to the given damage type. (Higher is better)


==Example==
==Example==

Revision as of 15:08, 29 April 2020

Basics

Resistances to certain types of attacks from enemy, and physical damage. See Damage.

Mandatory properties

type

Type: Types/string

Specification of the type. Name of a Prototype/DamageType.

Optional properties

decrease

Type: Types/float

Default: 0

The flat resistance to the given damage type. (Higher is better)

percent

Type: Types/float

Default: 0

The percentage resistance to the given damage type. (Higher is better)

Example

   resistances =
   {
     {
       type = "physical",
       decrease = 6,
       percent = 30
     },
     {
       type = "explosion",
       decrease = 20,
       percent = 30
     },
     {
       type = "acid",
       decrease = 3,
       percent = 30
     },
     {
       type = "fire",
       decrease = 0,
       percent = 30
     }
   }