Prototype/AutoplaceControl: Difference between revisions
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{{Prototype parent|PrototypeBase}} | {{Prototype parent|PrototypeBase}} | ||
A setting in the map creation GUI. Used by the [[Types/AutoplaceSpecification#control|autoplace system|AutoplaceSpecification#control|autoplace system]]. | |||
{{Prototype TOC|autoplace-control}} | |||
Prototype | |||
== Mandatory properties == | == Mandatory properties == | ||
Inherits all properties from [[PrototypeBase]]. | Inherits all properties from [[PrototypeBase]]. | ||
{{Prototype property|category|[[Types/string|string]]}} | |||
Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI. | Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI. | ||
== Optional properties == | == Optional properties == | ||
{{Prototype property|richness|[[Types/bool|bool]]|false|optional=true}} | |||
Sets whether this control's richness can be set by the player or not. | Sets whether this control's richness can be set by the player or not. | ||
Revision as of 18:11, 6 August 2019
Template:Prototype parent A setting in the map creation GUI. Used by the autoplace system|AutoplaceSpecification#control|autoplace system.
Mandatory properties
Inherits all properties from PrototypeBase.
Template:Prototype property Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.
Optional properties
Template:Prototype property Sets whether this control's richness can be set by the player or not.
If your autoplace control is used to generate ores, you probably want this to be true.
Differing defaults
order
Default: ""
Controls are sorted in the map creation GUI according to this property.