Prototype/AutoplaceControl: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Set prototype parent)
(Converted to SMW format)
Line 1: Line 1:
{{Prototype parent|PrototypeBase}}
{{Prototype parent|PrototypeBase}}
A setting in the map creation GUI. Used by the [[Types/AutoplaceSpecification#control|autoplace system|AutoplaceSpecification#control|autoplace system]].


== Basics ==
{{Prototype TOC|autoplace-control}}
Prototype type: '''autoplace-control'''
 
A setting in the map creation GUI. Used by the [[Types/AutoplaceSpecification#control|autoplace system]].


== Mandatory properties ==
== Mandatory properties ==
Inherits all properties from [[PrototypeBase]].
Inherits all properties from [[PrototypeBase]].


=== category ===
{{Prototype property|category|[[Types/string|string]]}}
'''Type''': [[Types/string]]
 
Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.
Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.


== Optional properties ==
== Optional properties ==


=== richness ===
{{Prototype property|richness|[[Types/bool|bool]]|false|optional=true}}
'''Type''': [[Types/bool]]
 
'''Default''': false
 
Sets whether this control's richness can be set by the player or not.
Sets whether this control's richness can be set by the player or not.



Revision as of 18:11, 6 August 2019

Template:Prototype parent A setting in the map creation GUI. Used by the autoplace system|AutoplaceSpecification#control|autoplace system.

Template:Prototype TOC

Mandatory properties

Inherits all properties from PrototypeBase.

Template:Prototype property Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.

Optional properties

Template:Prototype property Sets whether this control's richness can be set by the player or not.

If your autoplace control is used to generate ores, you probably want this to be true.

Differing defaults

order

See PrototypeBase#order

Default: ""

Controls are sorted in the map creation GUI according to this property.