Prototype/Explosion: Difference between revisions

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(sound isn't a mandatory property)
(animation is mandatory and the game errors on startup for an explosion without one)
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== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/Entity]].
This prototype inherits all the properties from [[Prototype/Entity]].
=== animations ===
'''Type''': [[Types/AnimationVariations]]
Must have at least 1 animation frame.


== Optional properties ==
== Optional properties ==
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=== sound ===
=== sound ===
'''Type''': [[Types/Sound]]
'''Type''': [[Types/Sound]]
=== animations ===
'''Type''': [[Types/AnimationVariations]]
Must have at least 1 animation frame.


=== rotate ===
=== rotate ===

Revision as of 22:53, 5 July 2019

Basics

Prototype type: explosion

Extends Prototype/Entity.

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

animations

Type: Types/AnimationVariations

Must have at least 1 animation frame.

Optional properties

sound

Type: Types/Sound

rotate

Type: Types/bool

Default: false

beam

Type: Types/bool

Default: false

height

Type: Types/float

Default: 1

correct_rotation

Type: Types/bool

Default: false

smoke

Type: Types/string

Name of a trivial-smoke prototype. Mandatory if smoke_count > 0.

smoke_count

Type: Types/uint16

Default: 0

smoke_slow_down_factor

Type: Types/float

Default: 0

light

Type: Types/LightDefinition