Types/SpriteFlags: Difference between revisions
		
		
		
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 no crop description  | 
				Lovely santa (talk | contribs)  Updated SpriteFlags; Added new flags as game state v0.17.42; Updated layout and added example as is with Types/EntityPrototypeFlags  | 
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Array ([[Types/table]]) of strings. The possible strings are listed below.  | |||
== "none" ==  | |||
When no flags, or when an invalid flag (such as "compressed") is set.  | |||
* "compressed"  | |||
* "  | == "no-crop" ==  | ||
The sprite won't be automatically cropped.  | |||
== "not-compressed" ==  | |||
== "always-compressed" ==  | |||
== "mipmap" ==  | |||
== "linear-minification" ==  | |||
== "linear-magnification" ==  | |||
== "linear-mip-level" ==  | |||
== "alpha-mask" ==  | |||
== "no-scale" ==  | |||
== "mask" ==  | |||
== "icon" ==  | |||
When this flag is set, it will automaticaly set these flags:  | |||
* "no-crop"  | |||
* "not-compressed"  | |||
* "mipmap"  | |||
* "linear-minification"  | * "linear-minification"  | ||
* "linear-magnification"  | * "linear-magnification"  | ||
* "  | * "linear-mip-level"  | ||
* "  | * "no-scale"  | ||
== "light" ==  | |||
== "terrain" ==  | |||
== "shadow" ==  | |||
== "smoke" ==  | |||
== "decal" ==  | |||
== "low-object" ==  | |||
== "trilinear-filtering" ==  | |||
== Example ==  | |||
    flags = {"icon", "no-crop"}  | |||
Revision as of 12:30, 23 May 2019
Array (Types/table) of strings. The possible strings are listed below.
"none"
When no flags, or when an invalid flag (such as "compressed") is set.
"no-crop"
The sprite won't be automatically cropped.
"not-compressed"
"always-compressed"
"mipmap"
"linear-minification"
"linear-magnification"
"linear-mip-level"
"alpha-mask"
"no-scale"
"mask"
"icon"
When this flag is set, it will automaticaly set these flags:
- "no-crop"
 - "not-compressed"
 - "mipmap"
 - "linear-minification"
 - "linear-magnification"
 - "linear-mip-level"
 - "no-scale"
 
"light"
"terrain"
"shadow"
"smoke"
"decal"
"low-object"
"trilinear-filtering"
Example
   flags = {"icon", "no-crop"}