Prototype/UtilitySounds: Difference between revisions
Jump to navigation
Jump to search
(Added prototype type to page) |
(0.17) |
||
Line 28: | Line 28: | ||
* "deconstruct_medium" | * "deconstruct_medium" | ||
* "deconstruct_big" | * "deconstruct_big" | ||
* " | * "alert_destroyed" | ||
* "console_message" | * "console_message" | ||
* "scenario_message" | * "scenario_message" |
Revision as of 12:50, 13 April 2019
Basics
Prototype type: map-gen-presets
Sounds used by the game that are not specific to certain prototypes.
General mandatory properties
type
Type: Types/string
Must be "utility-sounds".
name
Type: Types/string
The base uses "default"
and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, name
will have to be "default"
.
The sounds
All the sounds are mandatory and a types/Sound. List of the property names:
- "gui_click"
- "list_box_click"
- "build_small"
- "build_medium"
- "build_big"
- "cannot_build"
- "deconstruct_small"
- "deconstruct_medium"
- "deconstruct_big"
- "alert_destroyed"
- "console_message"
- "scenario_message"
- "new_objective"
- "game_lost"
- "game_won"
- "research_completed"
- "crafting_finished"
- "inventory_move"
- "armor_insert"
- "armor_remove"
- "achievement_unlocked"
- "axe_mining_ore"
- "mining_wood"
- "axe_fighting"
- "metal_walking_sound"
- "default_manual_repair"
- "wire_connect_pole"
- "wire_disconnect"
- "wire_pickup"
- "tutorial_notice"