Prototype/UtilitySounds: Difference between revisions
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Created page with "Sounds used by the game that are not specific to certain prototypes. == General mandatory properties == === type === '''Type''': Types/string Must be "utility-sounds"...." |
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== Basics == | |||
Prototype type: '''map-gen-presets''' | |||
Sounds used by the game that are not specific to certain prototypes. | Sounds used by the game that are not specific to certain prototypes. | ||
Revision as of 16:29, 21 January 2019
Basics
Prototype type: map-gen-presets
Sounds used by the game that are not specific to certain prototypes.
General mandatory properties
type
Type: Types/string
Must be "utility-sounds".
name
Type: Types/string
The base uses "default" and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, name will have to be "default".
The sounds
All the sounds are mandatory and a types/Sound. List of the property names:
- "gui_click"
- "list_box_click"
- "build_small"
- "build_medium"
- "build_big"
- "cannot_build"
- "deconstruct_small"
- "deconstruct_medium"
- "deconstruct_big"
- "alert_damage"
- "alert_construction"
- "console_message"
- "scenario_message"
- "new_objective"
- "game_lost"
- "game_won"
- "research_completed"
- "crafting_finished"
- "inventory_move"
- "armor_insert"
- "armor_remove"
- "achievement_unlocked"
- "axe_mining_ore"
- "mining_wood"
- "axe_fighting"
- "metal_walking_sound"
- "default_manual_repair"
- "wire_connect_pole"
- "wire_disconnect"
- "wire_pickup"
- "tutorial_notice"