Prototype/GroupAttackAchievement: Difference between revisions
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== Basics == | == Basics == | ||
Prototype type: '''group-attack-achievement''' | |||
This prototype definition is used for receiving an achievement when the player gets attacked due to pollution. This is an extension of [[Prototype/Achievement]]. | This prototype definition is used for receiving an achievement when the player gets attacked due to pollution. This is an extension of [[Prototype/Achievement]]. | ||
== Optional properties == | == Optional properties == |
Revision as of 16:27, 21 January 2019
Basics
Prototype type: group-attack-achievement
This prototype definition is used for receiving an achievement when the player gets attacked due to pollution. This is an extension of Prototype/Achievement.
Optional properties
amount
Type: Types/uint32
Default: 1
This will trigger the achievement, if the player receives this amount of attacks. Note: The default achievement "it stinks and they dont like it" uses the amount of 1. (As in getting attacked once.)
amount = 10,