Types/Loot: Difference between revisions
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Created page with "Type for <code>loot</code> for <code>entities with health</code>: The loot is generated when the entity is killed. == Properties == === item === '''Type''': Types/string..." |
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'''Default''': 1 | '''Default''': 1 | ||
0 is 0% and 1 is 100%. | |||
=== count_min === | === count_min === | ||
Revision as of 16:04, 22 October 2018
Type for loot for entities with health: The loot is generated when the entity is killed.
Properties
item
Type: Types/string
The item the spawn on death
probability
Type: Types/double
Default: 1
0 is 0% and 1 is 100%.
count_min
Type: Types/double
Default: 1
count_max
Type: Types/double
Default: 1