News: Difference between revisions
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* Nov 24 FFF #218: [https://www.factorio.com/blog/post/fff-218 Import bpy, Export player] | |||
* Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts] | * Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts] | ||
* Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update] | * Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update] | ||
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* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation] | * Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation] | ||
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life] | * Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life] | ||
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=== September === | === September === | ||
* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement] | |||
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification] | * Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification] | ||
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation] | * Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation] |
Revision as of 16:54, 24 November 2017
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: The developers released a new factorio friday facts post
- Bad: Some youtuber has made his 100th Let's play about Factorio.
- Good: The developers announce Greenlight Campaign of Factorio
- Bad: There is a serious bug in MacOS-Version and you need to update to the current.
- Nov 24 FFF #218: Import bpy, Export player
- Nov 17 FFF #217: Just another Friday Facts
- Nov 10 FFF #216: Paving a path for the GUI update
- Nov 03 FFF #215: Multithreading issues
- Oct 27 FFF #214: Concrete rendering
- Oct 20 FFF #213: The little things 2
- Oct 13 FFF #212: The GUI update (Part 1)
- Oct 06 FFF #211: The little things
- Sep 29 FFF #210: Circuit connector module implementation
- Sep 21 FFF #209: Optimisation is a way of life
Archive
Archived news don't appear on the main page.
2017
September
- Sep 15 FFF #208: Tips and tricks improvement
- Sep 08 FFF #207: Lua noise specification
- Sep 01 FFF #206: Workflow optimisation
August
- Aug 25 FFF #205: Teaching the things that everybody knows
- Aug 18 FFF #204: Another day, another optimisation
- Aug 11 FFF #203: Logistic buffer chest
- Aug 04 FFF #202: High res circuit connectors
July
- Jul 28 FFF #201: 0.15 Stable, but not really
- Jul 21 FFF #200: Plans for 0.16
- Jul 14 FFF #199: The story of tile transitions
- Jul 07 FFF #198: Rail segment visualisation
June
- Jun 30 FFF #197: Chugging along
- Jun 23 FFF #196: Back on track
- Jun 16 FFF #195: Poles re-design
- Jun 09 FFF #194: Automated combinator pipeline
- Jun 03 FFF #193: Party planning & plans
May
- May 26 FFF #192: One million
- May 19 FFF #191: Gui improvements
- May 12 FFF #190: The quiet days
- May 05 FFF #189: Specifying the 1.0.
April
- Apr 28 FFF #188: Bug, Bug, Desync.
- Apr 21 FFF #187: Space science & 0.15 graphics.
- Apr 14 FFF #186: Marathon testing.
- Apr 07 FFF #185: Progress report.
March
- Mar 31 FFF #184: Five years of Factorio.
- Mar 23 FFF #183: Aiming for the release date.
- Mar 17 FFF #182: Optimizations, always more optimizations.
- Mar 10 FFF #181: Calm before the storm.
- Mar 03 FFF #180: Map improvements.
February
- Feb 24 FFF #179: New resource graphics & concrete.
- Feb 17 FFF #178: Minimal mode and Mini-tutorials.
- Feb 10 FFF #177: Difficulty settings.
- Feb 03 FFF #176: Belts optimization for 0.15.
January
- Jan 27 FFF #175: Programmable speaker.
- Jan 20 FFF #174: Mod gui.
- Jan 13 FFF #173: Nuclear stuff is almost done.
- Jan 07 FFF #172: Blending and Rendering.