In other languages: Deutsch Français 日本語 Português, Brasil Русский Türkçe Українська 简体中文

Upcoming features: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(added tons of links to show what is already implemented, added link to modding changelog)
m (→‎Semi-bugs or small things: Added ability to reset achievements, including steam achievements)
Line 33: Line 33:
* Controls are now grouped by mod [https://forums.factorio.com/viewtopic.php?f=66&t=50396]
* Controls are now grouped by mod [https://forums.factorio.com/viewtopic.php?f=66&t=50396]
* Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355]
* Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355]
* Added ability to reset achievements, including steam achievements [https://forums.factorio.com/viewtopic.php?p=307496#p307496]


== See also ==
== See also ==

Revision as of 18:29, 30 October 2017

This is a list of planned additions and changes for Factorio's next major release 0.16.

Changes/additions

  • Artillery train
  • Mod portal improvement (rewrite)
  • Map generation improvement (related to the updated high res terrains and decoratives) [1]
  • Buffer chest

Optimisations

  • Train pathfinding and collision checking optimisations
  • Additional smoke related optimisations [2]
  • Lamp related optimisations [3]
  • Item stack optimisation
  • Optimisation of electric network update logic [4]
  • Optimisation of logistic robot movement
  • Group multiple item icons to one sprite in order to optimize rendering of saturated belts

Overall tweaks

  • Find a way to show connected walls + pipes in a blueprint [5]
  • Confirm blueprint deletion
  • Fluid squashing in pipes
  • Map interaction improvements

Semi-bugs or small things

  • A train will no longer block its own path with chain signals [6]
  • Make programmable speaker 'Global playback' only apply for people on that force
  • Make electric network UI less weird with lots of accumulators
  • In the future, construction robots will stop following their repair target when the target leaves the construction zone [7]
  • Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [8]
  • Robots building things from personal roboports now count as being in the player's inventory while flying around [9]
  • Added a /server-save command [10]
  • Controls are now grouped by mod [11]
  • Added automatic downloading of mods from multiplayer servers [12]
  • Added ability to reset achievements, including steam achievements [13]

See also