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* Dec 30 FFF #171: [https://forums.factorio.com/viewtopic.php?f=38&t=39211 So long 2016]. | * Dec 30 FFF #171: [https://forums.factorio.com/viewtopic.php?f=38&t=39211 So long 2016]. | ||
* Dec 23 FFF #170: [https://forums.factorio.com/viewtopic.php?f=38&t=38933 Blueprint library GUI design and redesign]. | * Dec 23 FFF #170: [https://forums.factorio.com/viewtopic.php?f=38&t=38933 Blueprint library GUI design and redesign]. | ||
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> |
Revision as of 15:05, 1 February 2017
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: A player has made an interesting tweak in building a factory, which never has been seen before.
- Bad: Some youtuber has made his 100th Let's play about Factorio.
- Good: The developers announce Greenlight Campaign of Factorio
- Bad: There is a serious bug in MacOS-Version and you need to update to the current.
If you miss some news here, you can add it yourself (this is a wiki, you know).
- Jan 27 FFF #175: Programmable speaker.
- Jan 20 FFF #174: Mod gui.
- Jan 13 FFF #173: Nuclear stuff is almost done.
- Jan 07 FFF #172: Blending and Rendering.
- Dec 30 FFF #171: So long 2016.
- Dec 23 FFF #170: Blueprint library GUI design and redesign.
Archive
Archived news doesn't appear on the main page.
2016
December
- Dec 16 FFF #169: Combat revisit 2.
- Dec 09 FFF #168: Nightvision Nightmare.
- Dec 02 FFF #167: Reactors Operational.
November
- Nov 25 FFF #166: Combat Revisit.
- Nov 18 FFF #165: Death by a thousand cuts.
- Nov 11 FFF #164: Nuclear power.
- Nov 04 FFF #163: New rails & New problems.
October
- Oct 28 FFF #162: Theme Art Again.
- Oct 21 FFF #161: Infinite Research and Blueprint Library.
- Oct 14 FFF #160: Playtesting.
- Oct 07 FFF #159: Research revolution.
September
- Sep 30 FFF #158: The end of the 32 bit era.
- Sep 23 FFF #157: We are able to eat paper, but we don't do it.
- Sep 16 FFF #156: Massive Multiplayer.
- Sep 09 FFF #155: Settling into fall.
- Sep 02 FFF #154: Challenge us.
August
- Aug 26 FFF #153: 0.13 Stable, 0.14 Experimental.
- Aug 19 FFF #152: Team production challenge.
- Aug 12 FFF #151: The plans for 0.14.
- Aug 05 FFF #150: New Terrain Experiments.
July
- Jul 30 FFF #149: Deep down in multiplayer.
- Jul 22 FFF #148: Optimizations for 0.14.
- Jul 15 FFF #147: Multiplayer rewrite.
- Jul 08 FFF #146: The GFX workflow.
- Jul 01 FFF #145: 0.13 experimental is out.
June
- Jun 24 FFF #144: The gfx report.
- Jun 17 FFF #143: Nat Punching Again.
- Jun 10 FFF #142: Playtesting.
- Jun 03 FFF #141: Mod Portal.
May
- May 27 FFF #140: Soon.
- May 20 FFF #139: Wrapping up multiplayer.
- May 13 FFF #138: Better Circuit Network III.
- May 06 FFF #137: The release scarecrow.
April
- Apr 29 FFF #136: Map Transfers.
- Apr 22 FFF #135: Getting Organized.
- Apr 15 FFF #134: Signal placement indicator.
- Apr 08 FFF #133: The train struggle.
- Apr 01 FFF #132: Side Project.
March
- Mar 25 FFF #131: Roadmap shuffle.
- Mar 18 FFF #130: Steam release side effects.
- Mar 11 FFF #129: The late game.
- Mar 04 FFF #128: Back down to earth.
February
- Feb 26 FFF #127: Steam Status III: Thank You.
- Feb 25 Factorio gets released on Steam!
- Feb 19 FFF #126: Steam Status II and Trains Stuff.
- Feb 12 FFF #125: Achievements.
- Feb 05 FFF #124: Steam Status I.
January
- Jan 29 FFF #123: Better circuit network (Part 2).
- Jan 22 FFF #122: Better circuit network (Part 1).
- Jan 15 FFF #121: Path Finder Optimisation II.
- Jan 08 FFF #120: Spidertron.
- Jan 01 FFF #119: Happy 2016.