News: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
m added fff #167  | 
				m →Latest:  added a 0  | 
				||
| Line 24: | Line 24: | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">  | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">  | ||
* Dec   | * Dec 02  FFF #167: [https://forums.factorio.com/viewtopic.php?f=38&t=38181 Reactors Operational].  | ||
* Nov 25 FFF #166: [https://forums.factorio.com/viewtopic.php?f=38&t=37734 Combat Revisit].  | * Nov 25 FFF #166: [https://forums.factorio.com/viewtopic.php?f=38&t=37734 Combat Revisit].  | ||
* Nov 18 FFF #165: [https://forums.factorio.com/viewtopic.php?f=38&t=37423 Death by a thousand cuts].  | * Nov 18 FFF #165: [https://forums.factorio.com/viewtopic.php?f=38&t=37423 Death by a thousand cuts].  | ||
Revision as of 08:07, 3 December 2016
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: A player has made an interesting tweak in building a factory, which never has been seen before.
 - Bad: Some youtuber has made his 100th Let's play about Factorio.
 - Good: The developers announce Greenlight Campaign of Factorio
 - Bad: There is a serious bug in MacOS-Version and you need to update to the current.
 
If you miss some news here, you can add it yourself (this is a wiki, you know).
- Dec 02 FFF #167: Reactors Operational.
 - Nov 25 FFF #166: Combat Revisit.
 - Nov 18 FFF #165: Death by a thousand cuts.
 - Nov 11 FFF #164: Nuclear power.
 - Nov 04 FFF #163: New rails & New problems.
 - Oct 28 FFF #162: Theme Art Again.
 
Archive
Archived news doesn't appear on the main page.
2016
October
- Oct 21 FFF #161: Infinite Research and Blueprint Library.
 - Oct 14 FFF #160: Playtesting.
 - Oct 07 FFF #159: Research revolution.
 
September
- Sep 30 FFF #158: The end of the 32 bit era.
 - Sep 23 FFF #157: We are able to eat paper, but we don't do it.
 - Sep 16 FFF #156: Massive Multiplayer.
 - Sep 09 FFF #155: Settling into fall.
 - Sep 02 FFF #154: Challenge us.
 
August
- Aug 26 FFF #153: 0.13 Stable, 0.14 Experimental.
 - Aug 19 FFF #152: Team production challenge.
 - Aug 12 FFF #151: The plans for 0.14.
 - Aug 05 FFF #150: New Terrain Experiments.
 
July
- Jul 30 FFF #149: Deep down in multiplayer.
 - Jul 22 FFF #148: Optimizations for 0.14.
 - Jul 15 FFF #147: Multiplayer rewrite.
 - Jul 08 FFF #146: The GFX workflow.
 - Jul 01 FFF #145: 0.13 experimental is out.
 
June
- Jun 24 FFF #144: The gfx report.
 - Jun 17 FFF #143: Nat Punching Again.
 - Jun 10 FFF #142: Playtesting.
 - Jun 03 FFF #141: Mod Portal.
 
May
- May 27 FFF #140: Soon.
 - May 20 FFF #139: Wrapping up multiplayer.
 - May 13 FFF #138: Better Circuit Network III.
 - May 06 FFF #137: The release scarecrow.
 
April
- Apr 29 FFF #136: Map Transfers.
 - Apr 22 FFF #135: Getting Organized.
 - Apr 15 FFF #134: Signal placement indicator.
 - Apr 08 FFF #133: The train struggle.
 - Apr 01 FFF #132: Side Project.
 
March
- Mar 25 FFF #131: Roadmap shuffle.
 - Mar 18 FFF #130: Steam release side effects.
 - Mar 11 FFF #129: The late game.
 - Mar 04 FFF #128: Back down to earth.
 
February
- Feb 26 FFF #127: Steam Status III: Thank You.
 - Feb 25 Factorio gets released on Steam!
 - Feb 19 FFF #126: Steam Status II and Trains Stuff.
 - Feb 12 FFF #125: Achievements.
 - Feb 05 FFF #124: Steam Status I.
 
January
- Jan 29 FFF #123: Better circuit network (Part 2).
 - Jan 22 FFF #122: Better circuit network (Part 1).
 - Jan 15 FFF #121: Path Finder Optimisation II.
 - Jan 08 FFF #120: Spidertron.
 - Jan 01 FFF #119: Happy 2016.