Game-tick: Difference between revisions
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Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick. | Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick. | ||
The real-world duration of a game-tick depends on the speed of your computer, and is at most 1/60th of a second (0,01667 seconds). A tick can last longer when the game stops (say, to autosave) or if the framerate drops below 60FPS. | |||
=== What is done during one tick? === | === What is done during one tick? === | ||
[https://www.factorio.com/blog/post/fff-70 This FFF-article] explains | [https://www.factorio.com/blog/post/fff-70 This FFF-article] explains what the game engine calculates on every tick. | ||
== See also == | == See also == |
Revision as of 04:53, 7 May 2016
A game-tick or just "tick" is 1/60 of a Game-second.
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in Tile/tick.
The real-world duration of a game-tick depends on the speed of your computer, and is at most 1/60th of a second (0,01667 seconds). A tick can last longer when the game stops (say, to autosave) or if the framerate drops below 60FPS.
What is done during one tick?
This FFF-article explains what the game engine calculates on every tick.