Damage: Difference between revisions
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| Explosion || [[Rocket|Rockets]], [[Explosive rocket|Explosive Rockets]] | | Explosion || [[Rocket|Rockets]], [[Explosive rocket|Explosive Rockets]] | ||
|- | |- | ||
| Laser || [[ | | Laser || [[Turrets]], [[Distractor capsule|distraction]]/[[Destroyer capsule|destroyer robots]], [[personal laser defense]] | ||
|} | |} | ||
== Resistance == | == Resistance == |
Revision as of 17:29, 9 February 2016
Damage Types
Damage type | Used by |
---|---|
Physical | Bullets (regular/piercing), shotgun (regular/piercing), biters, axe (iron/steel), collision (of train/car) |
Fire | Flamethrower |
Acid | Worm Turrets |
Poison | Poison capsule |
Explosion | Rockets, Explosive Rockets |
Laser | Turrets, distraction/destroyer robots, personal laser defense |
Resistance
Resistance has two aspects:
Percentual resistance
Is applied first and will just reduce the damage by the specified amount of percent. If the percentage is 100%, the entity is immune to the damage.
Decrease resistance
It decreases the damage by specified number as long as the result damage wouldn't be less than zero. When the result damage would get less than 0, the extra resistance is used as denominator in the fraction of damage that is going to be dealt
Formulas
Decrease < Damage
Result damage = (Damage - Decrease) * (1 - Percentage)
Decrease >= Damage
Result damage = 1 / (2 + Decrease - Damage) * (1 - Percentage)
Damage | Resistance | Result damage |
---|---|---|
5 | 0 | 5 |
5 | 1 | 4 |
5 | 2 | 3 |
5 | 3 | 2 |
5 | 4 | 1 |
5 | 5 | 1/2 |
5 | 6 | 1/3 |
5 | 7 | 1/4 |
5 | 8 | 1/5 |
... | ... | ... |